Do you think it would be possible when homebrew can be created that we could make for example a 3d version of a gba game that has not been created yet for the 3ds.
I have no experience at all but i think it would be cool to have 3d versions of my favorite gba gamesWell... NES and SNES games are split into layers like BGM1, BGM2, and BGM3. If you knew what you were doing, I guess it would be possible to have one layer in the "background" and another layer in the "foreground". I have no experience with this stuff, though, so I could be completely wrong.
Well... NES and SNES games are split into layers like BGM1, BGM2, and BGM3. If you knew what you were doing, I guess it would be possible to have one layer in the "background" and another layer in the "foreground". I have no experience with this stuff, though, so I could be completely wrong.
The 3D actually altered the graphics themselves; The crowd would literally pull away, revealing more of the sky.Didn't Nintendo say it is hard to make 3d classics?
Tho, the graphics in excite bit was alter for the 3d effect.
What I meant was those graphics was not in the original game to be pulled back and seen.The 3D actually altered the graphics themselves; The crowd would literally pull away, revealing more of the sky.Didn't Nintendo say it is hard to make 3d classics?
Tho, the graphics in excite bit was alter for the 3d effect.
I think that the OP is simply talking about separating layers to create a 3D effect.
All you assumptions are base on I think it easy vs the company themselves saying "it hard, it almost takes the same time frame of making the game again"i dont think it would be that hard, and at the very least you could have some sort of 3d effect ,maybe a more generic one, like thoe boxes they sell or used to sell, i think they stillmake them, they are for crt tube tvv's only though and you can plug in any video source like any composite video like a nes snes vcr dvd player and it has wired or wireless activ glasses system and it is supposed to make any video source you put into it be in 3d , but i have never seen or used one in person,so i cant tell you how good the effect is, but they are not that expensive and that came out a long time ago so i doubt they use much processing power ,if any to achieve the 3d, i mean all you really need to be able to do is ghost the image ,kinda like in 3ds camera app you can adjust the 3d of the pics you take by using the analog stick to move the 2 images closer to being on top of one another or father apart, the father the ghost image the deeped the 3d effect, so im sure it would be possible to just have something that would ghost the image and send one to each of the layers in the screens paralaz barrier as needed, without much processing power at all, but it would not be as good as when nintendo makes a 3d classic series game and deliberatly places each sprite at the pefect distence, it would be sort of a generic 3d effect , but im sure someone could do what they did with excitebike with other games, i think nintendo is really lazy,or stupid, to only have the 5 3d games it has out right now, i mean its the zelda aniversar so where is the original zelda in 3d classic series? it is the perfect game for it with its top down view, especially in the labyrinths , they should have has both nes zelda out in 3d by now for the aniversary ,as well as a link to the past, another game even more perfect for a 3d classic remake, with the clouds and all
well im saying it would be easy for a sort of generic effect with an emulator, like those set top 3d boxes they had for non hd tv's 15 years ago,
and they should have had some more games already made then if you think they take that long, which i doubt that it takes that long to convert an 8 bit game,and im sure they are not going to be using the old nes development systems to be remaking the games over, im sure there is a much more sophisticated development system that would make even remaking an entire 8 bit game over again much much easier, and there are game editors that people use to make their own re edits of games like super mario world, so the sprites and characters are seperate,so why couldnt they be easily designated to appear on different layers of the 3d paralax barrier in the screen? these are 2d 8 bit games, how long could it really take,
there hundreds of games created with level editors out there hundreds of you tube video of them , now way its that hard , they should have had made it in advance then if that were the case, there should be 3d classic series for the 8 and 16 bit zelda games for the aniversary , but knowing nintendo it wont release them till the 50th zelda aniversary