ROM Hack cracker's trainers

Hiei-YYH

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lol some of these codes in the trainers looks like codes that i hacked for cbds/ards (zelda mainly
tongue.gif
) if you copy pasted addresses you should at least give credits to who found them ;p


I did. It's in the first post of the thread. It's much more than a copy and paste though. Wish it was that easy.
unsure.gif





all i see is

QUOTE
And thanks to all the people who made the AR DS codes -- very tedious work.

no names given
tongue.gif


anyway, forget about it ;p
 

princess_snezy

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FAST6191

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@princess_snezy
First you need to understand codes for older systems. And I strongly suggest you learn to cheat with VBA first as it is far more amenable to this (emulation is better/faster/more stable for one). I can say with near certainty everyone who makes cheats started on more well understood/better emulated systems.

1. Game inbuilt: up, down, left, right, hold a and press start sort of thing.

2. Game Genie: These are codes that alter what the console "reads" from a card/disc/iso/whatever. Normally they are limited to ASM type hacks which involve you finding the opcode that looses you a life and altering them but you can do anything with them (walk on water, raise the max ammo in a gun, characters speed.....). Very loosely this is what cracker and bleep are effectively doing but in a more permanent manner.

3. Action replay: at say 03002F0 in the memory there is a value, it corresponds to your life/number of bullets/apples/monkeys/whatever. By holding it at a value rather than letting it be changed you have a cheat. The rest is just encoding it.


All you really have to do is fire a bullet and see what has changed (90% of the time it will be given a 7 if you have 7 bullets (or the hexadecimal equivalent for higher numbers).
Start with a simple game (more complex ones employ tactics to make it harder: pokemon, final fantasy, some mario games, megaman titles are good examples of ones to avoid at first).

Three links should bring you up to speed:
Basics and some GBA implementation:
http://ezflash.sosuke.com/viewtopic.php?t=686
Theory (and DS implementation, possibly a tad outdated):
http://doc.kodewerx.net/index.html
Advanced (and some initial stuff):
http://etk.scener.org/?op=tutorial
Also it does not hurt to have an idea of the basic GBA/DS hardware:
http://nocash.emubase.de/gbatek.htm

Custom version of VBA with a focus on hacking you might like at some point:
http://www.romhacking.net/forum/index.php/topic,4521.0.html
 

DarkChrno

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never mind how to do the trainers i cant make them theirs some prob with comp. so request trainer for luminous arc & rune factory
 

Torte

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Infinite rupees for Freshly Picked Tingle's Rupeeland please. Second continent is breaking my bank too much for me to handle sanely.

Good to see you're still at it, Cracker my man.
 

DarkChrno

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ummm i really need a trainer for rune factory i tried to make 1 but all those numbers are driving me crazy i cant see the dam thing im trying to find plz
 

cracker

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Unfortunately I still don't have much time to make trainers for games. Other games are time consuming enough to make trainers for but RPGs really suck up the time because I have to wade through all the text and then get to a battle to test the stuff out. Not to mention that recent games don't run at a feasible rate on no$gba (which is what I to trace the program and find places to hook into). I would really like to make a trainer for all the games you guys have requested but I simply don't have the time.
frown.gif
 

mcmd

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Ashphalt Urban GT 1 Trainer, anybody know where I might find it? that gam has been around for some time, there has got to be one out there! T_T
I need infinate money to buy all the cars mwahahahaha sigh, i wish i own a real car lol

and Welcome back Cracker! you are a GOD.
 

DarkChrno

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well if anyone else can make trainers plz Cracker and make some plz.we need trainers here especially rune factory plz im asking nicely
 

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