Hacking Coverflow7 USB Loader

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Don Killah said:
@killzusall:
to install bannerbomb, you need to get access to the SM, and Cd can't... all he got is a blackscreen.

@mamaopapai:
This feature is not included in the loader, i don't really see the point of it.

ah, i see just quickly browsed over it, just saw he could run games from his region and just needed to get homebrew up and running again. Anywayz good luck with twilight hack then cdreams
 
Just a quick question regarding a problem I've been having;

While trying to play Harvest Moon: Tree of Tranquility, the program enters into an endless loop. The game loads fine up to the health/warning screens instructing you to put on your wrist-strap etc, and then afterwards, the game asks you plug in the nunchuck (regardless of whether its actually plugged in or not). If I disconnect the nunchuck and reconnect it, the screen disappears for a fraction of a second, then reappears. I have tried several different times all with the same result, and I cannot escape this loop unless I perform a hard shutdown.

As a side note, I have Ultimate USB Loader installed, and the game works 100% thru that program...
Any suggestions?
 
As an addendum to my previous post, GREAT WORK.

I love this loader's look and I am totally greatful to all the work that has gone into ALL the USB Loader's so that we can all play our 'back-ups' effortlessly. A big thank-you to Don Killah, CDreams and all of the other coders for all the other programs to give us all great apps to use.
grog.gif


Keep it up!
 
yeah i've read about this issue few weeks ago.
i think that it's nunchuck related, so i'll fix it later.
we're just focusing on our next project but i'll keep on fixing small bits and bobs on this one.
thanks for reporting your issues mate
 
Just installed it, runs perfectly, and i just wanted to swing by and say thanks for your great work, the design is slick and functional aswell, which is a nice change
smile.gif
Setting up game specific launch options is also smart, and the download cover over internet puts the icing on the cake for me.

I was wondering though, obviously the actual "cover flow" part of this is only very basic 2d scrolling, and while it looks great still are you planning for the next project to implement a proper 3d style cover flow with transition animation ? If you've already answered this then sorry, but i didn't want to check through ~65 pages and i couldnt find the info on the first page.

The only issues i have with it, is that scrolling through the games is a tad slow, even when doing page flips, i'm assuming the SD card speed can be a bottleneck here when loading the images, but apart from that you're also reading the game info from the hdd when it becomes selected, and its just quite alot slower than any other loader i've used, if you manage to speed this up i'd definately use this permanantly
smile.gif


Whatever you do, keep up the great work, this is my usb game launcher of choice right now, thanks for it
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pandas0nic said:
Just installed it, runs perfectly, and i just wanted to swing by and say thanks for your great work, the design is slick and functional aswell, which is a nice change
smile.gif
Setting up game specific launch options is also smart, and the download cover over internet puts the icing on the cake for me.

I was wondering though, obviously the actual "cover flow" part of this is only very basic 2d scrolling, and while it looks great still are you planning for the next project to implement a proper 3d style cover flow with transition animation ? If you've already answered this then sorry, but i didn't want to check through ~65 pages and i couldnt find the info on the first page.

The only issues i have with it, is that scrolling through the games is a tad slow, even when doing page flips, i'm assuming the SD card speed can be a bottleneck here when loading the images, but apart from that you're also reading the game info from the hdd when it becomes selected, and its just quite alot slower than any other loader i've used, if you manage to speed this up i'd definately use this permanantly
smile.gif


Whatever you do, keep up the great work, this is my usb game launcher of choice right now, thanks for it
smile.gif

There already IS a dedicated coverflow loader: http://gbatemp.net/index.php?showtopic=152074
 
Aha! Thanks for the heads-up G2K
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I have to admit, the over saturated proliferation of usb loaders makes it hard sometimes to find stuff and the pretty messy forums dont help much either, even with the search function, so thanks for the link, checking it out now
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Eddie_Brock said:
What's the status of the latest project? This thread has been uncharacteristicly dead for the past 3 days...
I for one, am eagerly awaiting the next version.

I think they moved to a completely new project...

I can however blatantly plug in here an advertisement for the new configurable + gui loader, v30 which has a gui mode that vaguely resembles this version of coverflow, I think the code base of the two loaders is relatively similar anyway, so, please do give it a try
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http://gbatemp.net/index.php?showtopic=147638
 
it's been dead coz we are trapped with real life issues, so this week was really hard for us.
even to get in touch on msn:
- tactical is busy at work and working on the new project
- cdreams, is busy at work and bricked his wii. (hope you got my msg on the blog, keep your head up shaun!)
- pac is working hard on some new project specific tasks
- i'm also busy at work and working on the new project, might throw the fixed version tomorrow as i have a day off. still need to check the 50 downloading covers freeze bug.
 
Hey Don and everyone else.

Well as Don mentioned I messed up my Wii and for the last week and a half I have been out of action. I also had some personal stuff I needed to take care of, so I have been a bit too busy for anything loader related.

My Wii is finally fixed and I am ready to go again. Need to get up to date on the blog and with the other team members, however I did see your msn name info Don, maybe we can talk sometime and sort something out or see what's up. Hope your alright
wink.gif


With regards to the project, it's been stuck in a hiatus as mentioned due to time constraints. I'm hoping to get stuff moving along again but really depends on other members. I can do my part fairly easy as it's only the art and graphics, it's the coders that will make this what it could potentially be in the end, and if they are too busy then it's a pity.

I'll hopefully catch up with the team tonight and get some news on what the plan is moving forward or if it's going to have to be re-organised somehow. Maybe even get some info on here regarding it and see what can be salvaged if needed.
 
Guys, i'm passing by just to drop some news, unfortuantly some bad ones.
I'm currently facing major issues in real life, not to bother you all with shitty details but as a result i can't cope with the project anymore.
I dont' know how long it will last or how i'm gonna deal with this.

Sorry for the CF7 team, it looks like i've got to stay back for a while. I'm not leaving you at all, i just need some time to clear things up.
Hope to get in touch with you guys very soon.
Once again sorry.
 
Sorry to hear that DK... sometimes taking some time to step away from things for awhile is the best thing to clear your head.

Hope to see you in the board again soon. I will keep checking!
 
Add this line BEHIND the apploader, that's after getting the entrypoint. And before the DCFlushRange(...). This removes the 002 error then.

*(u32 *)0x80003140 = *(u32 *)0x80003188;

Here's how it looks like in Gamma's code:

CODE
appentrypoint = (u32)app_final();

// Remove 002
*(u32 *)0x80003140 = *(u32 *)0x80003188;

DCFlushRange((void*)0x80000000, 0x3f00);



Waninkoko changed the removement of the 002 that the cIOS does, the new method results in faster reading speed. For apps from system menu it should still be working, just game loaders need to do it from now on.

If anybody gets 002 with a game from disc channel(but i think that's broken anyways) or with VC/WiiWare that is patched to IOS249, report to Waninkoko.

source: http://gbatemp.net/index.php?showtopic=158885
 

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