hey cdreams, I would like to create some backgrounds, maybe you could give us a tutorial or something, I think a Mario theme would be awesome, also if you could create extra backgrounds with other colors, that would be insane, your designs rule dude

matriculated said:I haven't installed this yet but I'm already looking forward to custom skins!![]()
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cdreams said:Yeah it needs Rev10 to work TheWon.
It seems to work fine for me though so you shouldn't have issues with this. Maybe just needs a fresh install of Rev10, so maybe install Rev9 again then install Rev10.

QUOTE said:Rev 9 Alpha 4 - 04/25/09:
- improved the code.
- attempt to fix the "abort called" bug when scrolling through +30 games.
- new way to display pictures quicker... really need to work on this.
- downsized the boot.dol from almost 3M to 474kb.
- updated to waninoko's usbloader v1.5, so non working games should now be working.
- use our own artwork instead of the native pictures of usbloader when there's a path error (with a line stating that there's an error with paths not to get confused).
- improved the config.txt with a new arguments:
you can now edit the text/background colors (to match a theme for example, see the config_sample.txt for more).
- added the save/discard game settings (video/language/ocarina per game settings).
- now displays the game name/id/size and also how many games are installed on hd with game/free size in the option screen.
- added Force PAL50/PAL60/NTSC (thx to Narolez).
- added more hdd compatiblity fix (thx to Narolez).
- game's name is now centered...

Don Killah said:well well well... i'm one of the guys who is helping with such coverflow loaders (Coverflow7) and i have to say, that even if you don't want to upset anyone mate... you've just started a war in here^^
i'm might be one of the oldest in here, check when i've signed in: back in 2002.
i knew this forum when some of you were still little kids.
i'm a coder, yep, i admit it but dealing with asm/delphi/java/javascript/php and the like are my fav languages... i don't really like the C/C#/C++ world.
but i'm a coder, so i can code whatever the language and was part of the scene you're talking about.
it all started back in 1991 (when i was 15) and had my atari 1040STE and later my Amiga 600.
on both of them i was part of the scene: i started as game cracker (who ever heard about Rob Northern's proctection... yep raise your hand... nobody? oh excuse me, you're too young!), so i've learned 6800's assembly, cracking and then coding.
i've joined one of the biggest crew here down in France Replicants/Fuzion. Rep being the cracking team and Fuzion the coding/release team.
we released plenty of dentros/multiparts/music discs/4ktros , had hundreds of releases and being in touch with the backbone of the scene at awesome coding parties through europe.
it was the best part of my childhood.
so believe me, when dealing with the scene, i know what i'm talking about.
unfortunatly, such a scene doesn't exists for the wii. we have talented coders and graphists too but nothing like the amiga/atari scene.
i know what you meant, believe me... but some people here might find it a little bit harsh.
and this, because most of us are doing this on their spare time, i myself have a really busy professionnal life and i don't even talk about my private one.
just let the guys do what they can, we can always have some designers do the job later.
this said, i'm off to coding.


pepperoni said:Can't we all just get along?
If you're coming into this thread just to say something like it's simple or ugly, you can go somewhere else, or do something to help make it better.
I agree cdreams has been very difficult and demanding and I understand why Applebelly got fed up with the coding, but I think if AB + DK put their heads together they could make something great.