Homebrew Coverflow DS (New project)

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Xenon++ said:
Could you explain about "encrypted"? I haven't heard of it.
I think this explains it - R4crypt
It basicaly means you can repalce the r4 boot menu with any .nds file. I would not have thought this would effect the reading or compatibility of the saves.
 
Sorry but I'm asking about loading bare "ysmenu as application" from DSCovered on SCDSOnei.
As kzat3's ret_menu*_Gen() has a issue with SCDSOnei, I'm wondering Chishm's bootlib works or not.
 
Xenon++ said:
Sorry but I'm asking about loading bare "ysmenu as application" from DSCovered on SCDSOnei.
As kzat3's ret_menu*_Gen() has a issue with SCDSOnei, I'm wondering Chishm's bootlib works or not.
Sorry I quoted the wrong post, I have edited now
Cheers
grog.gif
 
Is there an ETA of when the following options will be implemented into a future release:

1) Settings (and what type of settings would this entail?)

2) Information (would this be some kind of ROM info?)

3) Will the YsMenu cheat menu ever be tied into the app without having to load the menu directly?

FYI, I've also noticed that loading a game through the YsMenu with cheats enabled and then loading the same game through the coverflow app can overwrite your save file
blink.gif
Anyone know why?
 
J8son said:
Is there an ETA of when the following options will be implemented into a future release:

1) Settings (and what type of settings would this entail?)

2) Information (would this be some kind of ROM info?)

3) Will the YsMenu cheat menu ever be tied into the app without having to load the menu directly?

FYI, I've also noticed that loading a game through the YsMenu with cheats enabled and then loading the same game through the coverflow app can overwrite your save file
blink.gif
Anyone know why?

1. Don't know, not sure what settings to add.

2. Again, no idea.

3. Never going to happen, unless you get yasu to update ysmenu. Ysmenu itself does not apply the cheats when autobooting a rom. This can not be fixed at all through DScovered.
 
spinal_cord said:
J8son said:
Is there an ETA of when the following options will be implemented into a future release:

1) Settings (and what type of settings would this entail?)

2) Information (would this be some kind of ROM info?)

3) Will the YsMenu cheat menu ever be tied into the app without having to load the menu directly?

FYI, I've also noticed that loading a game through the YsMenu with cheats enabled and then loading the same game through the coverflow app can overwrite your save file
blink.gif
Anyone know why?

1. Don't know, not sure what settings to add.

2. Again, no idea.

3. Never going to happen, unless you get yasu to update ysmenu. Ysmenu itself does not apply the cheats when autobooting a rom. This can not be fixed at all through DScovered.


Spinal,

I have an idea about it.

1. Settings - Allow user to change skins, themes, etc. OR could be a future feature like different view mode.

2. Information - Display ROM information like Rate, Producer, etc
 
spinal_cord said:
3. Never going to happen, unless you get yasu to update ysmenu. Ysmenu itself does not apply the cheats when autobooting a rom. This can not be fixed at all through DScovered.
Instead we can fix ttpatch.dat to force to apply cheat (reading usrcheat.dat). Actually Rudolph has done for akloader.
But I'm not good at reading assembly...
 
Well, in the mean time, here is how I get around the cheat issue with coverflow.

I actually created a "Game Genie" box art for the YsMenu and only load it when I want to access cheats. However, this can be problematic.

For instance. I had a save file for Super Mario 64 DS. I was a few levels into the game when I used the YsMenu with the "Unlock all doors and stars" cheats. Then, when I went back to load my original save file without the cheat on, my original save file was totally reset (IE: It read as an empty slot where my save was).

Anyone know what causes this?
 
have already successfully patched and to do so from the opening of the flash card but the games do not start the same: /
 
Xenon++ said:
BTW I'd like to know how DSCovered calls /system/loader.nds

It just dumps the filename (long and short) to /loadfile.dat, then loads loader.nds using chishms loader.

CODEÂÂÂÂFILE* testRead = fopen ("fat:/loadfile.dat", "rb"); //rb = read
ÂÂÂÂif(testRead){
ÂÂÂÂÂÂÂÂchar filename[512];
ÂÂÂÂÂÂÂÂchar* c;
ÂÂÂÂÂÂc = fgets(filename, 512, testRead); // surely 512 characters is plenty?

ÂÂÂÂÂÂÂÂstrlwr(filename); // to lower case
ÂÂÂÂÂÂÂÂfclose (testRead);
ÂÂÂÂÂÂÂÂremove("fat:/loadfile.dat");
ÂÂÂÂÂÂÂÂini_puts("YSMENU", "AUTO_BOOT", filename, "fat:/ysmenu.ini");
ÂÂÂÂÂÂÂÂint err = runNdsFile("fat:/ysmenu.nds");
ÂÂÂÂÂÂÂÂif(err)PA_OutputSimpleText(0,0,0,"Unable to load ysmenu.nds");
ÂÂÂÂ}else{
ÂÂÂÂÂÂÂÂPA_OutputSimpleText(0,0,2,"Unable to read filename.\nThis file is not meant to be\nloaded outside of DScovered.");
ÂÂÂÂ}
 
I don't know why you have to split DSCovered.nds and loader.nds, but it is now clear that I cannot replace loader.nds to accept SDHC. Thanks. (If you use Chishm bootlib a time, you cannot load commercial ROMs on SDHC).
 
Xenon++ said:
I don't know why you have to split DSCovered.nds and loader.nds, but it is now clear that I cannot replace loader.nds to accept SDHC. Thanks. (If you use Chishm bootlib a time, you cannot load commercial ROMs on SDHC).

At the time, I didn't realise that chishms loader completely screws up the ds until you reset
tongue.gif


[edit] If you have a loader stripped down to the bare minimum, I would gladly try to implement it into DScovered.
 
Might sound the noobish question in the world,but have you planned to include a cheat code executor
 
first of all, spinal.. this rocks. my kid loves it.
second, I followed Mantis41 post from Feb 21 2010, 06:38 PM (a few times ) to install on my R4

every thing is working great. it even used my old Saved games. no issues

a comment about the install for R4
in the all important Step 5 of Pong106's posting, a set of double quotes would have been helpful
as in :Create a folder named "YSMenu and DSTT directory",

as for enhancements:
1) I got a little crazy with adding favorites and it added the "duplicate" entries into FAV.DAT
not a big deal, I just deleted them.

2) how about child protection
something like, they can only play games and need to enter a "number" to open the other options
you wouldn't have to use super-encryption or anything..
again, this isn't a major thing, I can always redo it and I control the installed games.
more of a protection with from hitting the wrong button and me having to fix it.

again, great work
 
I guess I can't use this becouse I don't have Window$?
dry.gif


Can this be booted from YSmenu?

EDIT: sorry. I was too quick. Got it working under Wine with Winetricks and mounting SD card as Floppy in Wine
rolleyes.gif

Booted it from YSmenu. Program itself couldn't boot any game and made saves only 16b. Also every custom cover shows as black.
 

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