Homebrew Coverflow DS (New project)

spinal_cord

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J8son said:
..in referring to the Theme folder, I was referring to the coverflow view at the bottom. I just feel it had a nicer feel when the lower screen was lighter. I was under the assumption we are unable to skin the bottom screen?

In colours.ini you can set the colours for the text and the gradient. There are three colours in the gradient, a top, middle and bottom colour.

QUOTE(Xenon++ @ Feb 23 2010, 04:45 PM) As spinal doesn't responce I might make alternative loader.nds

Please do. I had used the loader.nds method so that other people could make loaders as they did with moonshell, yet nobody has taken up the challenge.
 

Ace

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I don't know if it has been said due to the mass amount of comments, but wouldn't it be smart to make a small server/website that hosts the cover images for the games you want to add covers for, then you can just snag them through a Sync function on the DScovered PC app? Obviously, it'd take some time to build such a server, but there are also game cover image hosters like VGBoxArt.

This may have been posted before, and you may already know it, but you can find many DS covers right here, a useful link for any of your backuped/pirated games.
 

dark.boy.6687

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The tutorial a few pages back doesn't work for me. All it does when I load a ROM is that it goes back to YSMenu.
mellow.gif
 

Mantis41

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dark.boy.6687 said:
The tutorial a few pages back doesn't work for me. All it does when I load a ROM is that it goes back to YSMenu.
mellow.gif
delete the old save game and try again. It should then create a new one.
 

J8son

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So, out of curiosity, what's intended for the "Settings" & "Information" menus? Is this something that's in the works that may or may not be implemented in the future?

Again, awesome app! Well done!
yaywii.gif
 

WoobiE

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How come the loader creates a new save game?
Is there a way to make it not create a new save game and just use the current?
 

Mantis41

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WoobiE said:
How come the loader creates a new save game?
Is there a way to make it not create a new save game and just use the current?
I have tried everything to try and use the old R4 (512) saves. Nothing seems to work. The interesting thing is they work if I use YSmenu on it's own but refuse to work with loader.nds. I have also tried every conversion with Shunny's online converter but so far nothing.

A new loader might help. Unfortunatly, I am to thick to attempt that one.
mellow.gif


Edit: One thing I havn't had a chance to try yet is to run ysmenu.nds through r4crypt but leave it as file name ysmenu.nds. I'll try it later and see if the old saves work afterwards. The only other thing that might work is to find a conversion from R4 saves to DSTT.
 

WoobiE

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@Mantis45: Good luck with it. I have absolutely no idea what to do. I never even thought about conversions of any of that stuff. I'm probably too stupid to even think of it.
 

Mantis41

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I don't seem to be able to run DScovery anymore. It used to work now it gives me an Unhandled Exception error, Illegal Characters in path.

Any ideas?
 

Mantis41

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Mantis41 said:
WoobiE said:
How come the loader creates a new save game?
Is there a way to make it not create a new save game and just use the current?
I have tried everything to try and use the old R4 (512) saves. Nothing seems to work. The interesting thing is they work if I use YSmenu on it's own but refuse to work with loader.nds. I have also tried every conversion with Shunny's online converter but so far nothing.

A new loader might help. Unfortunatly, I am to thick to attempt that one.
mellow.gif


Edit: One thing I havn't had a chance to try yet is to run ysmenu.nds through r4crypt but leave it as file name ysmenu.nds. I'll try it later and see if the old saves work afterwards. The only other thing that might work is to find a conversion from R4 saves to DSTT.
I think the problem is when we use dscovered on the R4 it is running YSMenu.nds which has only had a DLDI patch run on it. When we run YSMenu as a standalone on the R4 it has been DLDI patched and then encrypted with r4crypt.exe so it will autorun as _DS_MENU.DAT, it is only then that it will recognise the old R4 saves.

So far I have been unable to find a workaround for this.
 

gameguy95

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Mantis41 said:
Mantis41 said:
WoobiE said:
How come the loader creates a new save game?
Is there a way to make it not create a new save game and just use the current?
I have tried everything to try and use the old R4 (512) saves. Nothing seems to work. The interesting thing is they work if I use YSmenu on it's own but refuse to work with loader.nds. I have also tried every conversion with Shunny's online converter but so far nothing.

A new loader might help. Unfortunatly, I am to thick to attempt that one.
mellow.gif


Edit: One thing I havn't had a chance to try yet is to run ysmenu.nds through r4crypt but leave it as file name ysmenu.nds. I'll try it later and see if the old saves work afterwards. The only other thing that might work is to find a conversion from R4 saves to DSTT.
I think the problem is when we use dscovered on the R4 it is running YSMenu.nds which has only had a DLDI patch run on it. When we run YSMenu as a standalone on the R4 it has been DLDI patched and then encrypted with r4crypt.exe so it will autorun as _DS_MENU.DAT, it is only then that it will recognise the old R4 saves.

So far I have been unable to find a workaround for this.
have you tried, after encrypting the ysmenu.nds into _DS_MENU.DAT, to use your file explorer and rename the _DS_MENU.DAT to Ysmenu.nds? that way it would still be encryted as _DS_MENU.DAT but would work as a loader.nds. i think that is what you were trying to say before
 

Mantis41

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gameguy95 said:
have you tried, after encrypting the ysmenu.nds into _DS_MENU.DAT, to use your file explorer and rename the _DS_MENU.DAT to Ysmenu.nds? that way it would still be encryted as _DS_MENU.DAT but would work as a loader.nds. i think that is what you were trying to say before
encrypted ysmenu.nds fails to load through Dscovered.

I am out of ideas. Only one of my saves actually works the others are all treated as corrupted and overwritten.
frown.gif
 

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