What are the requirements (resolution, bit depth, filetype etc) for cover art images for fceugx, vbagx, snes9xgx, and genplusgx? Including different display types, like list vs horiz. scroll. I'm getting different answers from different places.
For rectangular cover art images, will the rotated resolutions work? Like if an NES cover art is long instead of tall, can I keep it tall or do I need to somehow rotate it or stretch it and have the program still recognize it fine?
If I have multiple types of cover art (2D vs 3D, front vs both sides, etc), can I put subfolders inside emulator\covers, like emulator\cover\3D, emulator\cover\2D etc? Or no?
Do the covers go inside root\emulator\covers, or apps\emulator\covers?
For rectangular cover art images, will the rotated resolutions work? Like if an NES cover art is long instead of tall, can I keep it tall or do I need to somehow rotate it or stretch it and have the program still recognize it fine?
If I have multiple types of cover art (2D vs 3D, front vs both sides, etc), can I put subfolders inside emulator\covers, like emulator\cover\3D, emulator\cover\2D etc? Or no?
Do the covers go inside root\emulator\covers, or apps\emulator\covers?






