Cool AI Projects

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radicalten

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Question: What are the coolest AI Projects you've developed or seen? If you are the developer, what insights can you share about working with AI? (Favorite models, techniques, strategies, etc.)

With the recent release of GPT-6 Astra, Claude Fable 5.1, Gemini 3.8, Grok 4.6, GLM 5.3, DeepSeek v4 0813, Qwen 3.8, and Kimi K3 LLMs, now seems like the perfect time to discuss and highlight the best work done with AI so far.

Here's an example of an AI Project I think is cool. A port of the Smash 64 Decomp to DS aided by Claude AI:
https://github.com/rockenrooster/Smash64DS_Port
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IF the project is overseen by a person that knows what he/she's doing, LLM/DL/ML can be a very useful tools.

Personally i am not a fan of Vibe coding projects. If i see a project that is just vibe coded, i just ignore it. Unless is something really simples like a script.
 
AI coding is great, it's a very useful tool. If you are able to read/program already it's still great.

I can program in c/c/++/c#/lua/python/javascript and a few others and I still love it. Instead of spending ages writing/typing some program out I just prompt AI to do it, then I review what it coded and make some small changes - feed the changed code back into the AI to let it know what went wrong and then the next time it knows. It saves hours/weeks of mundane work. If you know how to program in python and then switch to c++ and forget some of the c++ syntax then AI can remind you very quickly and is a million times better than google or asking on some forum like this one where people are not generally very helpful. Then AI also works 24/7 it doesn't need to sleep/have breaks or complains. You just tell it what you want, then get the results without it telling you all about it's day/feelings/sexual orientation and a bunch of other crap you didn't ask or care about.

For cool projects: Mayo1970 ioQuake 3 ports which are coded alot with the help of AI work really well, these are already discussed in lots of this forums games sections.

https://github.com/Mayo1970?tab=repositories
 
Last edited by snuffbot1,
I get all the AI hate but (yes, there's a but) => In the end it's a tool. Humans used tools ever since to do things they could have done "manually" faster.
I would prefer "handcrafted" software over vibe coded shit anytime, don't get me wrong.
But it's there and people will use it.

Just to give you a perspective:
I'm a professional dev. Not for anything gbatemp members would care for (no games or such) but I work at a big company for over 10 years and do that for a living.
And guess what? We're practically forced to use AI now and that won't ever change back.
If we wouldn't use it, competitors would be 10 to 20 times faster than us and we'd be gone in a few months.
And indeed, I'm way faster. Our app is developing itself in lightspeed while still being stable and secure.

How I feel about it?
Well I miss coding sometimes (I only prompt now) and the creativity behind it. But then again, I pour the creativity into my prompts. Sometimes I need 30 or more minutes for typing a single prompt. But then it's that good and the first thing Claude comes up with after some tinkering is already like 90% good and that gives me a good feeling as well.

Is it cheating? I don't know.
Imagine you activate speedrun in Counter-Strike to head to the opponents base within 5 seconds and kill everybody there.
That is clearly cheating. But if everybody uses speedrun, it would be pointless. Opponents would leave their base before you can get there.
So cheating in a world where all use the same cheat makes cheating the new "not cheating" imho.
I'm probably bad at describing these things but I think you get the point.

Now let's talk about AI and vibe coded stuff when it comes to gaming.
We've seen a crazy amount of new Switch homebrews at a time where I thought, the dev scene is more or less dead (after all the drama with Blawar vs. XorTroll, people leaving and so on). Yes, it's AI slop but often it's just usable and now comes the crucial sentence:

I'd rather have them than not having them at all.

We got freakin' GameCube, Wii and even f*cking Wii U (!!!) on the Switch, running more or less stable. That's crazy. And without AI we wouldn't have gotten it. At least not that soon.
It kills the fun for other devs who were attempting to do it without AI. But they simply cannot compete.
It's sad in a way, yes. But that's (technical) evolution. You can love it, you can hate it, you cannot stop it though.

Edit: To get back on topic of this thread, I'm currently working with Claude on a personal heart project => porting Blobby Volley 2 to the MiSTer FPGA. I would have never spent the time doing that without AI so it's clearly something that will only exist thanks to AI. But I wanted to have it on the MiSTer to easily play it on my CRT ever since. And since nobody else is doing it, I'll do it myself (aka with Claude).
 
AI is here to stay, like it or not. It's the biggest technological advancement since the internet. Is there really much difference, in letting AI write your code, or just searching for code online? Is there much difference in using AI to create a musical voice, or using autotune to make a horrible one sound great. Will it be our doom? Maybe. But in the end, that's all another discussion, for which there are plenty, and well beyond what OP's subject is.

I did notice lately a lot more decompilations, which I assume is linked to the use of AI (even if they claim otherwise). Didn't hear about Smash Bros being ported to the DS, so that's something to look forward to.

Recently, I actually played around with AI development for the DS a bit. Grok was actually able to write the code, download all the development tools and install it on its server, and compile a working .DS file for me. Claude also should be able to do this, but the output didn't work for me, and it doesn't have much daily free credits to do so.
Given something has changed since a few months back, ChatGPT and Gemini were not able to do so. They however can provide working code, and help set up your development environment.

I feel there's no number one AI for development, they all have their strenghts and weaknesses. In a perfect scenario, you would use several, together, and see which code works best.

Also, do not keep your prompts too short. It's a mistake I also made, thinking too much info would cause confusion. But I found giving a much bigger prompt to result in better results. Best actually, is to ask Chatgpt to write the prompt for you.

That's all my 2 cents, hope it's of any help.
 

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