It's very close to where I mentioned the hint.VashTS said:so that means it may be anywhere within the quotes and not just your text doc?
It's very close to where I mentioned the hint.VashTS said:so that means it may be anywhere within the quotes and not just your text doc?
Dr. Clipper said:It's very close to where I mentioned the hint.VashTS said:so that means it may be anywhere within the quotes and not just your text doc?
There was a hint before, it isn't what you see, it is what you don't see.pepxl said:Dr. Clipper said:It's very close to where I mentioned the hint.VashTS said:so that means it may be anywhere within the quotes and not just your text doc?
sounds like something to do with themes........................?
airline38 said:As some people have been already aware that the game "We Dare" can be played
with no problem by using "Mighty Loader" but no way (freeze at 'Loading ...."
screen) to play by using any other USB Loader.
I made some tests today and found there is no problem to use CFG UL V53 (or previuos
version) to start "We Dare" (won't freeze at "Loading ...") along with cIOS249 v21-56.
According to the change log , the major changes from V53 to V54 were like
"ocarina and hooktype" , "wiird" ... (V54 have the same "freeze" problem)
Not sure if oggzee/Dr. Clipper would like to spend few times to study this ?
(to have V67 available to start this game ??)
I think this might be the culprit:
QUOTEcfg v54b3 (beta3)
* IOS 249 rev18 support
QUOTE said:i have we dare working using 250 with 57 as a base wad
my version of cfg is 67a-222
ok it freezs there with 57 as a base with me as wellairline38 said:QUOTE said:i have we dare working using 250 with 57 as a base wad
my version of cfg is 67a-222
Can you re-confirm that you are no problem (won't be frozen)
in the screen below ? It's not frozen at the first "Loading..." screen.
It's the 2nd "Loading" screen after you select a character and a game
level.
![]()

Which version was this? It sounds like a cover cache problem, which very well could have been fixed by the changes in 67a.VashTS said:well i seen the easter egg, cool stuff.
i had an issue i can't duplicate, nor tell why it happened. but i was scrolling in full cover mode and then my covers stopped showing up, i got the ? box arts. then i went to list mode and had very glitchy graphics for the covers. if i find any more info i will report it.


Analog stick operation is currently set up so that if the Wii Remote can't see the sensor bar, the stick controls the pointer. There are currently no ways to change this, but we may look into adding an option in the near future to allow you to choose if the analog stick controls the pointer or instead performs D-pad emulation.panmusic said:How can I scroll through games using the nunchuck instead of wiimote's d-pad?I searched in the configurator but could not find anything...![]()
goku1980 said:ok it freezs there with 57 as a base with me as wellairline38 said:QUOTE said:i have we dare working using 250 with 57 as a base wad
my version of cfg is 67a-222
Can you re-confirm that you are no problem (won't be frozen)
in the screen below ? It's not frozen at the first "Loading..." screen.
It's the 2nd "Loading" screen after you select a character and a game
level.
![]()
QUOTE said:ok just woundering what version of the game you have ??? mine is pal and im getting the same issue i had with black ops,as it turned out i had a bad rip of the game i was trying to get a pal version to work when i should have been using a ntsc version, it turns out that version of the game i have is pal im getting a ntsc version in just a bit and will repost when i find out more.
edit: as it stands now (i only googled it for usa release) NO NTSC reelease http://www.giantbomb.com/we-dare/61-34266/...ease/35-483736/

As already stated in multiple posts before, you need to try the different hook types to check if one of them works for that specific game. There is no universal solution that works for all games, so you need to try.salamai said:Is Configurable USB Loader not compatible with Ocarina ? I am attempting to use cheats for Wii Play (US) and when I start the game Configurable USB Loader states the codes are found. When in-game though, they do not appear to be working. I have .GCT file in the codes folder and I have Ocarina turned on. A solution would much appreciated.
pplucky said:As already stated in multiple posts before, you need to try the different hook types to check if one of them works for that specific game. There is no universal solution that works for all games, so you need to try.salamai said:Is Configurable USB Loader not compatible with Ocarina ? I am attempting to use cheats for Wii Play (US) and when I start the game Configurable USB Loader states the codes are found. When in-game though, they do not appear to be working. I have .GCT file in the codes folder and I have Ocarina turned on. A solution would much appreciated.
airline38 said:QUOTE said:ok just woundering what version of the game you have ??? mine is pal and im getting the same issue i had with black ops,as it turned out i had a bad rip of the game i was trying to get a pal version to work when i should have been using a ntsc version, it turns out that version of the game i have is pal im getting a ntsc version in just a bit and will repost when i find out more.
edit: as it stands now (i only googled it for usa release) NO NTSC reelease http://www.giantbomb.com/we-dare/61-34266/...ease/35-483736/
So far only PAL version is available. U may have to change the video mode option
if ur Wii is not PAL region.