Hacking Configurable USB Loader

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mixinluv2u said:
Dr. Clipper said:
Either buy the game and play it off the original disc once (it will work in Cfg after you have played it once), or do a search on the forums for how to get it to work as the alternative method is very well known and the question is answered many, many times.
i finally figured it out! (if anyone cares). i recently converted my WBFS drive to FAT32 by extracting the game images > format the drive > move the game back on. something must have gone wrong during the extract process as i found other games that stopped working. some of them loaded to the wiimote warning image, but would black screen later on (which is why i thought all other games worked). regardless, i deleted wii sports resort from the harddrive and installed it again from the original image (not the extracted one) and everything worked, without having to go through the MotionPlus video.

not sure what i did wrong to cause a bunch of games to break during the extraction (i used wii backup manager)

sometimes games don't make the transfer from WBFS. The format is not that great for file consistency. I had the same problem. I must have lost 10-15 games when I converted from WBFS to NTFS (I wish I went to FAT32, but now its too late!). I had around 100 games on WBFS so I lost roughly 10% of my games due to corruption. Most of the time the title id was indicative of the error. I forget what it said but it was something like "BADD" or something similar.

When you deleted the image and reinstalled it, you fixed the problem. You can tell by the size as well. I had MKWii on there, which I know is around 4GB. When it was copied it was around 2GB. It would boot up then crap out.
 
yeah i had a few games that screwed up during the extraction as well, they wouldn't even go back on the drive, but i ripped em again so no big deal.And they'd always get to the same % and freeze when adding, so at whatever point in the file i guess it was broken.
 
There used to be a normal version and a FAT version, I updated using just the FAT version .dol renamed to boot.dol, didn't need to change any settings etc.. but I can't see a FAT version for the recent releases.. what am I doing wrong?? thx!
 
bubbleboy said:
There used to be a normal version and a FAT version, I updated using just the FAT version .dol renamed to boot.dol, didn't need to change any settings etc.. but I can't see a FAT version for the recent releases.. what am I doing wrong?? thx!

FAT has been renamed to 222, heres the latest rev

http://gbatemp.net/index.php?showtopic=147...t&p=2753936
 
bubbleboy said:
There used to be a normal version and a FAT version, I updated using just the FAT version .dol renamed to boot.dol, didn't need to change any settings etc.. but I can't see a FAT version for the recent releases.. what am I doing wrong?? thx!
Both versions are now valid for FAT partitions so we don't use the old naming scheme any more. The key difference between the two is whether you want to use IOS249 or IOS222 as your default IOS. You need revision 18 or 19 (19 is better) in order to use the 249 version on a FAT partition, but it works perfectly. You should also add "partition=fat1" to config.txt. If you don't want to upgrade your IOSes, just use the -222 version instead. It's the same thing as the old -fat version used to be.
 
ok I have skimmed this forum very fast since their are so many posts, and I figure this is a stupid question no one would ask so i am sry if it was asked before.

How do I see disc images, I see that it downloads them when I download missing artwork, but I can only seem to see front and back of box art. Not that this really matters, Its just one of those silly eye candy items I like to look at and say that's so cool.

CFG USB Loader v56
 
jkashuba07 said:
ok I have skimmed this forum very fast since their are so many posts, and I figure this is a stupid question no one would ask so i am sry if it was asked before.

How do I see disc images, I see that it downloads them when I download missing artwork, but I can only seem to see front and back of box art. Not that this really matters, Its just one of those silly eye candy items I like to look at and say that's so cool.

CFG USB Loader v56

If I'm not wrong, you have to put cover_style = disc in config file.
 
I wonder how hard GamerCards would be to code on the wii. :S. Can I put it as a suggestion. Not requesting. Ignore this if you think that then..
As even the ds can do it with menudo. I guess it could with the wii.
smileipb2.png
 
hey..

i cant get this thing to work.. it loads to a black screen then freezes.. if i use the forwarder, it loads, says "loading", then goes back to the wii main screen..

some help please..
 
chaserpm said:
hey..

i cant get this thing to work.. it loads to a black screen then freezes.. if i use the forwarder, it loads, says "loading", then goes back to the wii main screen..

some help please..
Have you installed IOS249 and/or IOS222/223? Work your way through the tutorial in my sig if you haven't.
 
Dr. Clipper said:
chaserpm said:
hey..

i cant get this thing to work.. it loads to a black screen then freezes.. if i use the forwarder, it loads, says "loading", then goes back to the wii main screen..

some help please..
Have you installed IOS249 and/or IOS222/223? Work your way through the tutorial in my sig if you haven't.


I thought i was the last one to implement stub detection:
CODE
s32 GetTMD(u64 TicketID, signed_blob **Output, u32 *Length)
{
ÂÂÂÂsigned_blob* TMD = NULL;

ÂÂÂÂu32 TMD_Length;
ÂÂÂÂs32 ret;

ÂÂÂÂ/* Retrieve TMD length */
ÂÂÂÂret = ES_GetStoredTMDSize(TicketID, &TMD_Length);
ÂÂÂÂif (ret < 0)
ÂÂÂÂÂÂÂÂreturn ret;

ÂÂÂÂ/* Allocate memory */
ÂÂÂÂTMD = (signed_blob*)memalign(32, (TMD_Length+31)&(~31));
ÂÂÂÂif (!TMD)
ÂÂÂÂÂÂÂÂreturn IPC_ENOMEM;

ÂÂÂÂ/* Retrieve TMD */
ÂÂÂÂret = ES_GetStoredTMD(TicketID, TMD, TMD_Length);
ÂÂÂÂif (ret < 0)
ÂÂÂÂ{
ÂÂÂÂÂÂÂÂfree(TMD);
ÂÂÂÂÂÂÂÂreturn ret;
ÂÂÂÂ}

ÂÂÂÂ/* Set values */
ÂÂÂÂ*Output = TMD;
ÂÂÂÂ*Length = TMD_Length;

ÂÂÂÂreturn 0;
}


s32 Load_IOS(u32 version)
{
ÂÂÂÂsigned_blob *TMD = NULL;
ÂÂÂÂtmd *t = NULL;
ÂÂÂÂu32 TMD_size = 0;
ÂÂÂÂu64 title_id = 0;

ÂÂÂÂ// Get tmd to determine the version of the IOS
ÂÂÂÂtitle_id = (((u64)(1) title_version == 65280)
ÂÂÂÂÂÂÂÂÂÂÂÂversion = 36;
ÂÂÂÂÂÂÂÂfree(TMD);
ÂÂÂÂ}
ÂÂÂÂ
ÂÂÂÂWPAD_Shutdown();
ÂÂÂÂ/* Load Custom IOS */

ÂÂÂÂret = IOS_ReloadIOS(version);

ÂÂÂÂPAD_Init();
ÂÂÂÂWPAD_Init();
ÂÂÂÂWPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR);

ÂÂÂÂreturn ret;
}

I think it does not require an ISFS_Initialize() even if it does read from nand.
 
WiiPower said:
I thought i was the last one to implement stub detection:

I think it does not require an ISFS_Initialize() even if it does read from nand.
I was under the impression that this stub detection required a patched IOS36. Last time I looked it up, GX required IOS236 to do the stub detection, IIRC. I guess we'll look into adding it if it can be run on a Nintendo-updated 4.2 Wii with unpatched standard IOSes now.
 
Dr. Clipper said:
Have you installed IOS249 and/or IOS222/223? Work your way through the tutorial in my sig if you haven't.

how can i tell if i have those IOSs installed.. i think i have IOS249 installed.. as for the other ones, i dont know.. how can i check ?

thanks
 
ok.. i installed 222 & 223 and its still doing the same thing
glare.gif

i dont remember getting any of the older versions to work but i know i got other usb loaders to work ..
 
Dr. Clipper said:
WiiPower said:
I thought i was the last one to implement stub detection:

I think it does not require an ISFS_Initialize() even if it does read from nand.
I was under the impression that this stub detection required a patched IOS36. Last time I looked it up, GX required IOS236 to do the stub detection, IIRC. I guess we'll look into adding it if it can be run on a Nintendo-updated 4.2 Wii with unpatched standard IOSes now.

Hmm, might be the nand permissions patch, maybe not. I had the idea, because SoftChip is able to tell the revisions of other IOS that way before loading them and i think i remember it is able to do that with some unpatched IOS.

If you don't do an IOS Reload before the code, all you need is the latest unpatched IOS36 and a stub IOS249 installed to test this. I will do that later if you don't do it before me.
 
QUOTE said:
* Black bar at the bottom of screen in console mode with 576i video mode

Got an Idea for a workaround.
Remember of the old "Wolf_3D" theme? We could provide it with the name "PAL50Fix" and tell people how cannot use 60hz on their tv to use this theme.
I used it myself before I got a new TV. You don´t see the black bar since the picture has also a black bar in the bottom.

Just an Idea.
yaywii.gif
 

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