Hacking Configurable USB Loader

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Sacohen9665 said:
How does the return to channel option work?
When I'm in a game what do I chose to return to CFG?
Is this option any different then if I have my preloader set to load the forwarder when I exit to the system Menu?

I have return_to_channel = UCXF and it doesn't seem any different.

Thanks;

Steve
You need a forwarder installed on the Wii (as a channel) and then enter its channel ID. Having the forwarder installed into Priiloader is not enough. If your forwarder's ID is UCXF, then rrturn_to_channel = UCXF should cause Cfg to start when you choose to return to the Wii Menu within games (using the Home menu).
 
Dr. Clipper,

The "return_to_channel" feature is great. Thanks.

My uncle would definitely like it as well.
 
Sacohen9665 said:
How does the return to channel option work?
When I'm in a game what do I chose to return to CFG?
Is this option any different then if I have my preloader set to load the forwarder when I exit to the system Menu?

I have return_to_channel = UCXF and it doesn't seem any different.

Thanks;

Steve

This is the same channel ID I have and when I leave a game by hitting the home button and hitting menu, I go right back to CFG.
 
I tried searching and can't find any reference to a forwarder channel called TOYZ. Are you sure you have the right ID? Can you please point out the forwarder you have installed? Also, it should be config.txt, not conf.txt.

@dr.Clipper
this is the forwarder i use from this topic legal kids forwarder
 
Dr. Clipper said:
XFlak said:
@ cfg loader devs and giantpune,

do you guys have any intention of also making the "reset" button configurable? I know this has been asked in one of giantpune's threads before, but that was awhile ago and even then he never gave definitive answer.

Great work u guys, it's amazing that these apps keep getting better and better... just when u think there's nothing left to add/improve on, bam, a new update. Thanks a lot.
I doubt it. If anything, I would want to fix the Reset button so it properly resets games (most non-Nintendo games reset the console instead of resetting the game like they should). I don't have the tools necessary to do that sort of fix, though. Like giantpune, I see little to no point in making the Reset button a different type of return to feature.
i'm sorry but I am going to have to politely disagree with u and giantpune, I am going to plead my case one last time, and then drop the subject because I know it can get annoying to be requested the same thing multiple times

The "wii menu" button should always take you to the wii menu (in my opinion), i mean, it SAYS Wii Menu on the button (unless that is changed too, but even if it is, that still doesn't change my opinion). People often want to return to the wii menu, but I've never seen anyone EVER use the reset button (power button can turn off and on the wii-- reset#1, and + button takes u to a menu or main menu in most games--reset#2, so the button itself is a little redundant), which is why by being able to change what the reset button would make the button useful... not to mention that the button itself says Reset, which can mean many things... like reset to configurable usb loader, or reset to ABCD title (whereas Wii Menu can only be interpreted one way).

Please don't misinterpret what I am saying, i love being able to customize what the wii menu button does (even if I wont take advantage of that feature), but I don't see why everyone is so opposed to doing the same for the reset button? I mean, adding it would satisfy everyone... people wanting to mod the wii menu button are happy, people who want to mod the reset button are happy, and those that want to do both are happy.

I think we all have to remember that these settings don't change themselves, some1 would have to go out of their way to change either of these buttons... so why not add the feature? The hard part is done (thx Giantpune), so applying the same patch for the reset button should be relatively easy (even though its beyond me, lol)... so why not make that feature available? If you don't want to use it, no one is going to make you, but those of us that would like this feature added would really appreciate it being supported! It would make configurable usb loader and usb loader gx that much more customizable!

Anyways, I won't argue the fact anymore, I've expressed my view, so now its up to the usb loader teams to decide what they want to do... either way, thx for the awesome loaders!
 
XFlak said:
ummm... yea....
the title ID of the legal kids forwarder that u linked to is TOYZ...
Everything before his @dr.Clipper was a quote of me, although gameshark didn't use the quote button for some unknown reason.

@gameshark:
Can you please try adding "button_2 = TOYZ" to config.txt and then try pushing 2 while in the GUI or console menu? That will test whether your forwarder can be launched via that ID. Also, please let me know what the game options are for the game you tried the return_to_loader stuff with. I.e., video, ios, block_ios_reload, etc.

Edit: @XFlak:
One issue with the reset button is that you have the physical one on the console in addition to the one in the Home screen. I have a feeling those call the same code, so that complicates the issue a bit. Some games do benefit from the proper operation of the reset button too. It is hard to get sparkly completion stars in NSMB Wii without it as if you die 8 times in the same level and see the green helper box (even if you only see it and don't use it), you lose the sparklies if you let the game autosave. Having the reset button there as a way to quit and restart without saving is a useful feature. It is also often useful in situations where you are stuck but the game is not necessarily hung (perhaps in a spot where you can't move due to a glitch). It is true that very few games need it, but hijacking that button instead simply because it has a more suitable name is not that important to me. There is no real advantage gained by having different return to locations on the two buttons, so it seems fine to only utilise the one that is easier and whose function is actually to return to what launched it.
 
i think you dont realize what is happening when you click that button xflax.

when you press the little blue house button, pretty much every game responds with a home menu. all teh text and images in that home menu is stored in the game iso and not in the main.dol. if you want to change the images and text, you will have to edit the iso by just putting a new archive of images and text for it to use.

When you click the left button (wii menu) the game does some cool stuff and then calls "ES_LaunchTitle( 0x100000002)" to start the system menu. The current patch is just a way of changing the number inside that ES_LaunchTitle. It takes only 20 extra bytes of instructions so I was able to find a spot inside the main.dol that should be unused and put those extra bytes there.

When you click the right button (reset) not every game does the same thing. That alone makes it hard to patch. You will need to figure out which part of the main.dol is executed when the reset button is pressed. Once you find that out, you will need to remove that function and put in all the different stuff that is needed to launch a title. This includes instructions to about 4 other functions inside the dol (which you will have to find so you know where they are). And then you have to hope that there is enough room inside the main.dol for your new function.

So, as you see, it is a lot easier to patch the function that is already loading a TID to just load a different one. If you wont to get down and dirty in a disassembler and figure out a way to identify the reset button and make a new patch, im sure that people would be happy to use it. But im not going to do it at all.
 
OrGoN3 said:
Does CFG support the full cover HQ? I was curious about that...
Cfg will read and download HQ images just fine, but they won't look much different to the normal sized ones until usptactical gets around to releasing his next big GUI development so you can zoom them and so on.
 
Dr. Clipper said:
OrGoN3 said:
Does CFG support the full cover HQ? I was curious about that...
Cfg will read and download HQ images just fine, but they won't look much different to the normal sized ones until usptactical gets around to releasing his next big GUI development so you can zoom them and so on.

Ah, so not much point yet. Thanks. I guess I'll wait to collect them until he does. Waste of space until then.
 
Dr. Clipper said:
XFlak said:
ummm... yea....
the title ID of the legal kids forwarder that u linked to is TOYZ...
Everything before his @dr.Clipper was a quote of me, although gameshark didn't use the quote button for some unknown reason.

@gameshark:
Can you please try adding "button_2 = TOYZ" to config.txt and then try pushing 2 while in the GUI or console menu? That will test whether your forwarder can be launched via that ID. Also, please let me know what the game options are for the game you tried the return_to_loader stuff with. I.e., video, ios, block_ios_reload, etc.

Edit: @XFlak:
One issue with the reset button is that you have the physical one on the console in addition to the one in the Home screen. I have a feeling those call the same code, so that complicates the issue a bit. Some games do benefit from the proper operation of the reset button too. It is hard to get sparkly completion stars in NSMB Wii without it as if you die 8 times in the same level and see the green helper box (even if you only see it and don't use it), you lose the sparklies if you let the game autosave. Having the reset button there as a way to quit and restart without saving is a useful feature. It is also often useful in situations where you are stuck but the game is not necessarily hung (perhaps in a spot where you can't move due to a glitch). It is true that very few games need it, but hijacking that button instead simply because it has a more suitable name is not that important to me. There is no real advantage gained by having different return to locations on the two buttons, so it seems fine to only utilise the one that is easier and whose function is actually to return to what launched it.

@drClipper my mistake there was a sdkard in the wii and i had changed the config file on the harddisk so that was my problem.
removed the sdkard and all went great.

thanx for this really innovating feature
 
ok i seems to have everything in order. i am using wiiflow to access my backups and it is working fine. i still have the Configurable USB Loader on my startup screen but do not need it. i have deleted the files for it off my sd card but the button is still there. how do i get rid of it?
 
seanhite said:
ok i seems to have everything in order. i am using wiiflow to access my backups and it is working fine. i still have the Configurable USB Loader on my startup screen but do not need it. i have deleted the files for it off my sd card but the button is still there. how do i get rid of it?

either use a WAD Manager and use the same wad you installed before but select unistall or go to the Wii Setting - Data Management - Channels - Wii and remove it from there
 
Dr. Clipper said:
Either buy the game and play it off the original disc once (it will work in Cfg after you have played it once), or do a search on the forums for how to get it to work as the alternative method is very well known and the question is answered many, many times.
i finally figured it out! (if anyone cares). i recently converted my WBFS drive to FAT32 by extracting the game images > format the drive > move the game back on. something must have gone wrong during the extract process as i found other games that stopped working. some of them loaded to the wiimote warning image, but would black screen later on (which is why i thought all other games worked). regardless, i deleted wii sports resort from the harddrive and installed it again from the original image (not the extracted one) and everything worked, without having to go through the MotionPlus video.

not sure what i did wrong to cause a bunch of games to break during the extraction (i used wii backup manager)
 
okay, I know this is a really dumb question, but I can't seem to find the answer anywhere. I've noticed in the past couple updates that the text that shows after pressing A on a game, the 'game description text' is grey and very hard to read in my current theme, the NXE theme, what setting is used to control the color of this text? Any help would be greatly appreciated.
biggrin.gif
 
wulfie said:
okay, I know this is a really dumb question, but I can't seem to find the answer anywhere. I've noticed in the past couple updates that the text that shows after pressing A on a game, the 'game description text' is grey and very hard to read in my current theme, the NXE theme, what setting is used to control the color of this text? Any help would be greatly appreciated.
biggrin.gif

use Dr Clipper's Configurator and change the text color(inactive)to what ever you feels appropriate
 
pepxl said:
wulfie said:
okay, I know this is a really dumb question, but I can't seem to find the answer anywhere. I've noticed in the past couple updates that the text that shows after pressing A on a game, the 'game description text' is grey and very hard to read in my current theme, the NXE theme, what setting is used to control the color of this text? Any help would be greatly appreciated.
biggrin.gif

use Dr Clipper's Configurator and change the text color(inactive)to what ever you feels appropriate
I'll just add that you should do this in the theme.txt for the NXE theme, not config.txt (if you do it in config.txt, every theme will use those colours and it might look funny).
 

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