Hacking Configurable USB Loader

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Dent said:
So I would just like to clarify things. When using the new cfg42 beta along with the latest Hermes cios 222/223 rev4, do I have to copy the ehcmodule.elf from Hermes to the SD card (USB-Loader directory) and rename it to ehcmodule4.elf to take advantage of update code/features or is this copying of ehcmodule.elf file not necessary, i.e. it is built into the new beta?

I thought this should answer the question:

oggzee said:
Dr. Clipper said:
QUOTE(TeenTin @ Sep 4 2009, 09:57 AM) 1. If IOS222 V2 AND IOS223 V3 are installed, will the loader automatically choose the corresponding embedded ehcmodule ? Or we need to place the ehcmodule2/3.elf file to let the loader use it ?
Many thanks !!!
rolleyes.gif
1. Up to v2 you use ehcmodule.elf. v3 uses ehcmodule3.elf. v4 uses ehcmodule4.elf. You can have all three files in your base directory and the correct one will load dependent on the installed IOS which is chosen to start the game/loader.
That answers the external module part, and to explain the embedded ehcmodule and dip_plugin part:
Yes, the loader has 3 versions of these modules embedded r2, r3 and r4 from uloader 2.5, 2.8 and 3.0.
And it chooses the appropriate one automatically depending on cios 222 revision.

So: copying of ehcmodule from uloader 3.0 is not necessary as it is already built in and used automatically.
 
can someone create an offline installation for cios 222-223 v4?

A stupid question, in the first screen, where we can select the cios, the correct cios is 249 isnt'it?
 
Bronzodiriace said:
can someone create an offline installation for cios 222-223 v4?

A stupid question, in the first screen, where we can select the cios, the correct cios is 249 isnt'it?


The offline installer for v2 was pulled from this site because it is against the rules to distribute the Nintendo files. You can however easily create one yourself if you allow the installer to access the net ONCE. When you install, it'll download and save the necessary files to the card. Once you have them, you can perform offline installs easily. Or, you can follow Dr. Clipper's guide to create an offline install.
 
Bronzodiriace said:
can someone create an offline installation for cios 222-223 v4?

A stupid question, in the first screen, where we can select the cios, the correct cios is 249 isnt'it?

deleted
 
TeenTin, if that's what I think it is, you are likely to get banned if you leave that there. You can't distribute Nintendo's IOS files on this forum (as it's illegal to distribute Nintendo's code without their permission).

The legal way to perform an offline installation is in the Hermes' IOS page in my tutorial.
 
Skizzo said:
Just out of curiousity, where has Nintendo given anyone permission to access their servers through a PC?

Not sure of the legal ramifications on that one, but I believe that if they don't have a disclaimer saying not to and it is directly accessible via the Internet, then there is no issue.
 
Hi oggzee,
Is it possible to have the save game option not to gray the options that it saved ?
The reason for that is so I can make changes on the fly without saving it.
 
duy64 said:
Hi oggzee,
Is it possible to have the save game option not to gray the options that it saved ?
The reason for that is so I can make changes on the fly without saving it.


Then how would it save? Keep writing changes to the SD card on the fly each time you change a setting? No, greyed out is GOOD. It signifies the changes you have made and saved. You can just clear them and re-save a different config if the current one doesn't work for you in the specific game. I think the way it works is borderline perfect.
 
zektor said:
Then how would it save? Keep writing changes to the SD card on the fly each time you change a setting? No, greyed out is GOOD. It signifies the changes you have made and saved. You can just clear them and re-save a different config if the current one doesn't work for you in the specific game. I think the way it works is borderline perfect.
You could still save the options, but allow changes to be made that would not be saved unless you pushed 2 again after making a change. That would work perfectly too, and allows you to test small changes. E.g., trialing a different ios without having to re-enter video mode settings.

Oh, and oggzee has already stated implementing this is on his todo list.
 
zektor said:
duy64 said:
Hi oggzee,
Is it possible to have the save game option not to gray the options that it saved ?
The reason for that is so I can make changes on the fly without saving it.


Then how would it save? Keep writing changes to the SD card on the fly each time you change a setting? No, greyed out is GOOD. It signifies the changes you have made and saved. You can just clear them and re-save a different config if the current one doesn't work for you in the specific game. I think the way it works is borderline perfect.


Maybe there is an option to get back to the saved config file through the usb loader?(a re-save or so) Now you have to take out the SD card every time you make a tiny test save. Maybe this is what duy64 meant. At least this is what i mean
rolleyes.gif
 
Here's a feature request:

If your USB HDD is not detected, you don't have a config file on the SD card, and you start the loader, you get the white-themed "select storage" screen. You can then select your storage media.

(In my case, it's because I forgot to turn on my USB HDD.)

Problem 1: The loader does not re-scan the USB HDD or SD card for a config file. This means that all your settings, cover images, and the like are not used and you are left with the plain white theme.


Problem 2: The HOME button does not work on this screen, preventing you from rebooting.

Would these be easy to fix?
 
latest beta update doesn't show my Gui screen correct! I only see the titles of the games and the whole screen is noizy....

config:
# USBLoader config
# lines starting with # are comments
# see README-CFG.txt for help on options

# background = background.png
# wbackground = background_wide.png
# layout = large3
# covers = 1

# on loader exit go to Homebrew
home = exit

# hide uLoader CFG entry
hide_game = __CF

# theme
theme = cfg_White_Simple
widescreen = auto

# gui
gui = start
gui_transition = fade
gui_style = flow
gui_rows = 2
gui_text_color = black

# device
device = usb
confirm_start = 0

# covers
covers_path = sd:/usb-loader/covers
covers_path_3d = sd:/usb-loader/covers/3d

45 games
all covers same size
3D, Flat , full
Own theme
no overlay

Alpha is working correct!
 
milcoi said:
latest beta update doesn't show my Gui screen correct! I only see the titles of the games and the whole screen is noizy....

PM sent. If you could try that out, and let me know...
thanks
 
The-Magician said:
zektor said:
duy64 said:
Hi oggzee,
Is it possible to have the save game option not to gray the options that it saved ?
The reason for that is so I can make changes on the fly without saving it.


Then how would it save? Keep writing changes to the SD card on the fly each time you change a setting? No, greyed out is GOOD. It signifies the changes you have made and saved. You can just clear them and re-save a different config if the current one doesn't work for you in the specific game. I think the way it works is borderline perfect.


Maybe there is an option to get back to the saved config file through the usb loader?(a re-save or so) Now you have to take out the SD card every time you make a tiny test save. Maybe this is what duy64 meant. At least this is what i mean
rolleyes.gif


Actually, what I really want is the ability to toggle the cheat option on the fly for games that has the game options saved.
As of right now that is not possible without reset all the saved options to default, therefore not having the settings grey out so I can make that one change without effecting the rest of the settings.
 

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