With your comment I have a different issue. First, "many games have sold [worse] before going on to be a million seller? Name three.
Second, you have to consider the production cost vs. sales. Any game from the Imagine series can sell 10k copies and still be a huge success simply because the cost to get it to retail is so cheap. However, The Conduit has been in production for a long while, and you can count on the fact that there were some heavy financial burdens attached to the creation of that game. Hell, even if they sell half a million copies (which I don't see happening within five years), they might not have recouped everything they spent on the game -- that's production, advertising, shipping, legal, and on and on.
I got a few for ya.
Call of Duty 3 and Modern Warfare. They sold awful, WaW did 44K it's first week and now like 6-7mo later (still at $50 too) it like COD3 are over 1.2M units. Another that did sheerly awful even more so, House of the Dead 2/3, it's over a million now. Lego Indy did badly at first too compared to other versions and it's a little over 1.2M too. Resident Evil Umbrella Chronicles did 76K in the states it's first week and now it's at 1.3M. And also Sonic and the Secret Rings (mind you I thought it sucked due to wiggle jump controls) it did a nice 50k to start and over 2M units it's at now. I think it's safe to say that things that start out like a smoldering pile of shit in sales can go forward fantastically over time. Mind you I'm sure you could maybe make the case they halfassed a budget on one or two of these or that it was a lame port (COD3) but a good sized team, and a good effort went into these and the sales were well into admirable levels as time progressed.
This. You all are idiots for condeming the game after only 1 week worth of sales. It is doing good, especially when you factor in the poorly written and extremely biased reviews it received from the butthurt hardcore journalists.
QUOTE(quepaso @ Jul 18 2009, 07:30 AM)