Hacking Commodore 64 VC Problems

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just found a little time to examine the 1.app files from my vc games.
searched them for LOAD and found some other interestimg things.
there is more in the 1.app file than i thought.
in ik+ i found LOAD"I*",8,1 LZ77_snapdhot bin.
for ik LOAD"KA*",8,1 LZ77_snapdhot bin.
for uridium it is LOAD"U*",8,1 RUN LZ77_snapdhot bin.
and for pitstop and paradroid its the same with p*

i´m wondering why it is KA* in ik because the disk image is ik.d64 and its extracted content is INT.KARATE (GSS).PRG
 
Bo Frost said:
just found a little time to examine the 1.app files from my vc games.
searched them for LOAD and found some other interestimg things.
there is more in the 1.app file than i thought.
in ik+ i found LOAD"I*",8,1 LZ77_snapdhot bin.
for ik LOAD"KA*",8,1 LZ77_snapdhot bin.
for uridium it is LOAD"U*",8,1 RUN LZ77_snapdhot bin.
and for pitstop and paradroid its the same with p*

i´m wondering why it is KA* in ik because the disk image is ik.d64 and its extracted content is INT.KARATE (GSS).PRG

Well dunno, but those strings in the app are not directly referenced by the code, opened it with ida and just guessed, I wish I knew ppc assembly. Seeing the newline character there, it seems that they are part of the savefile.dat, they are the contents that written into the save file. Possibly you can see them using the save extractor. Now I'm trying to build the frodo under windows and try to convert the snapshot programatically. Byte counting got me really tired. It's better to do it using Visual Studio's debugging features.
 
Update!
Building of Frodo under vs2008 complete, I couldn't compile it in the cycle exact mode yet the snapshots loads fine with the normal one. Now I will try to load and save the wii snapshot with this. If successful then at least vc injection for single file games will be complete
smile.gif
 
WiiCrazy said:
Update!
Building of Frodo under vs2008 complete, I couldn't compile it in the cycle exact mode yet the snapshots loads fine with the normal one. Now I will try to load and save the wii snapshot with this. If successful then at least vc injection for single file games will be complete
smile.gif


Cool beans man. Assuming it works and also assuming that you don't want to bother writing a c64 injector you can send the info to me and I'll include it on the "MISC" injector I'm writing.
smile.gif
 
HowardC said:
WiiCrazy said:
Update!
Building of Frodo under vs2008 complete, I couldn't compile it in the cycle exact mode yet the snapshots loads fine with the normal one. Now I will try to load and save the wii snapshot with this. If successful then at least vc injection for single file games will be complete
smile.gif


Cool beans man. Assuming it works and also assuming that you don't want to bother writing a c64 injector you can send the info to me and I'll include it on the "MISC" injector I'm writing.
smile.gif

MISC injector! will it support NEO-GEO, TG-16, TG-CD, C64, SMS, and MSX.
 
I have a NTSC Wii and I wanted to know is it safe to load a VC or Wiiware game from a differnet country (Pal or J) onto the Wii through the Zelda/Homebrew hack???


Thanks anyone
smile.gif
 
HowardC said:
WiiCrazy said:
Update!
Building of Frodo under vs2008 complete, I couldn't compile it in the cycle exact mode yet the snapshots loads fine with the normal one. Now I will try to load and save the wii snapshot with this. If successful then at least vc injection for single file games will be complete
smile.gif


Cool beans man. Assuming it works and also assuming that you don't want to bother writing a c64 injector you can send the info to me and I'll include it on the "MISC" injector I'm writing.
smile.gif

Well still debugging to get it right in the order, there are problems. Frodo is a mess in terms of snapshot saving and loading, it uses structs to save and load individual chip's states and it's platform dependent on that. If I had a snapshot of clean resetted c64 emu on wii then things would be easier. Then we could compare it with a clean resetted frodo snapshot.

Too bad, I'm on vacation starting from tomorrow, goo thing I'm taking my notebook with me
smile.gif

When I get the wii snapshot loading on frodo fine then I'll publish the snapshot saving and loading code, don't worry about that, writing a complete injector is beyond my spare time and also interests
smile.gif
 
Bumblebee 2009 said:
I have a NTSC Wii and I wanted to know is it safe to load a VC or Wiiware game from a differnet country (Pal or J) onto the Wii through the Zelda/Homebrew hack???


Thanks anyone
smile.gif

yes, however, you need to run them through a program called freethewads first. or if you have Starfall installed you can make all channels region free.
 
samsam12 said:
Bumblebee 2009 said:
I have a NTSC Wii and I wanted to know is it safe to load a VC or Wiiware game from a differnet country (Pal or J) onto the Wii through the Zelda/Homebrew hack???


Thanks anyone
smile.gif

yes, however, you need to run them through a program called freethewads first. or if you have Starfall installed you can make all channels region free.



Which one is easier to install? I tried to find a good guide for freethewads but i couldn't get it to work through CMD. Now the Starfall do I have to load that through the Wii or PC?

*edit* I just read the post of Starfall and that looks a lil complicated for me... Jan77 said he bricked his Wii using it wrong, so are there any good guides on how to use freethewads, youtube has 1 video but he doesn't explain it to well.

Thanks BumbleBee
 
to use freethewads, download it, and put all the files into your main folder (C:\Users\your name here). then put your wads where you put freethewads. open CMD, and type freethewads name of wad here.wad, then press enter. if the wads name is long, just rename it.
 
okay, I'll give it a try samsam

bow.gif



*edit this is the part what confused me...

When I open documant & settings on my c drive i have 2 folders users and my name, where do i put the wads and freethewads program?

What do I type in the first line c: or c\ or just freethewads then the wad name.wad or how?

sorry and thanks BumbleBee
 
samsam12 said:
HowardC said:
WiiCrazy said:
Update!
Building of Frodo under vs2008 complete, I couldn't compile it in the cycle exact mode yet the snapshots loads fine with the normal one. Now I will try to load and save the wii snapshot with this. If successful then at least vc injection for single file games will be complete
smile.gif


Cool beans man. Assuming it works and also assuming that you don't want to bother writing a c64 injector you can send the info to me and I'll include it on the "MISC" injector I'm writing.
smile.gif

MISC injector! will it support NEO-GEO, TG-16, TG-CD, C64, SMS, and MSX.


It will support Neo-geo, SMS and c64. The others are already supported by injectuwad and it supports command-line options so there isn't any point in re-inventing the wheel. As for MSX.... the msx has virtual console releases? What region?
 
HowardC said:
samsam12 said:
HowardC said:
WiiCrazy said:
Update!
Building of Frodo under vs2008 complete, I couldn't compile it in the cycle exact mode yet the snapshots loads fine with the normal one. Now I will try to load and save the wii snapshot with this. If successful then at least vc injection for single file games will be complete
smile.gif


Cool beans man. Assuming it works and also assuming that you don't want to bother writing a c64 injector you can send the info to me and I'll include it on the "MISC" injector I'm writing.
smile.gif

MISC injector! will it support NEO-GEO, TG-16, TG-CD, C64, SMS, and MSX.


It will support Neo-geo, SMS and c64. The others are already supported by injectuwad and it supports command-line options so there isn't any point in re-inventing the wheel. As for MSX.... the msx has virtual console releases? What region?
TG-CD cannot be injected yet. MSX VC games are in japan.
 

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