Homebrew Citra - Unofficial \ Chinese builds discussion

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most likely this was removed by request from citra devs, because this is faster than official citra.
the same shit happened with the "Chinese builds" half year ago

We haven't touched his repo - he is not violating the GPL or anything, as all his source code is available on Github. He deleted it himself. Keep up your fear mongering.
 
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We haven't touched his repo - he is not violating the GPL or anything, as all his source code is available on Github. He deleted it himself. Keep up your fear mongering.

Exactly correct.

Besides some reason could not post on topics with old account.. "cannot preform this action at this time" message.
 
Last edited by drwhojan,
Last edited by drwhojan,
Last edited by drwhojan,
More test
Code:
                     Citra-MSVC-14-OCT-2017-tabnk  citra-msvc-20171014-a58a6f2-jhno591
Dragon Quest VII               118-200fps           40-44fps
Dragon Quest VIII            60-85-120fps           49-52-60fps
Dragon Quest XI              59-61-80fps*           41-49-52fps
Fire Emblem Awakening   89(Battle)-109-148fps      60(Battle)-109-148fps
Monster Hunter Generations      crash               25-32fps
*graphical glitch

would anyone be able to post a download link to citra-msvc-20171014-a58a6f2-jhno591? I want to test out monster hunter generations.
 
AppletUtility,
I hope you try fix it. I realy hope.

One thing between the two just be-for the stall
"[ 8.653182] Kernel.SVC <Warning> core\hle\svc.cpp:SVC::CreateThread:512: Newly created thread is allowed to be run in the SysCore, unimplemented."
^
is allowed

Intresting as same on DKCR 3D
What the devs broke in svc.cpp..

EDIT: Nope fixed this one with same reading in new build and that's not it.
https://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/page-36

--------------------- MERGED ---------------------------

@drwhojan any sign of n3ds support?

They already added
 
Last edited by drwhojan,
ioUq6A6.png


Any solutions to this?
More games are cutting the lower screen (dragonball ultimate budoken, project x-zone 2 to name a few examples)

using: Citra-MSVC-2017-NO-OPTIMIZED-14-OCT-2017
 
Hey all! This thread is sweet. I'm stuck using an old bleeding edge build bc it has an update.exe which is used for steam big picture mode i.e this:

"C:\Users\Username\Appdata\Update.exe" --processStart=citra-qt.exe "-a=\"C:\Game.3ds\""

anybody using these unofficial builds w steam or big picture mode? Anybody know proper syntax besides the update.exe method for putting them into steam?
 
Hey all! This thread is sweet. I'm stuck using an old bleeding edge build bc it has an update.exe which is used for steam big picture mode i.e this:

"C:\Users\Username\Appdata\Update.exe" --processStart=citra-qt.exe "-a=\"C:\Game.3ds\""

anybody using these unofficial builds w steam or big picture mode? Anybody know proper syntax besides the update.exe method for putting them into steam?
Have you tried using the full path to the unofficial build's executable file in your computer, where it says "--processStart="?
For example: --processStart=C:\Users\USER\Desktop\Citra\citra-qt.exe
 
Hey all! This thread is sweet. I'm stuck using an old bleeding edge build bc it has an update.exe which is used for steam big picture mode i.e this:

"C:\Users\Username\Appdata\Update.exe" --processStart=citra-qt.exe "-a=\"C:\Game.3ds\""

anybody using these unofficial builds w steam or big picture mode? Anybody know proper syntax besides the update.exe method for putting them into steam?
You do know that Bleeding Edge is dead right?
 
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Citra-MSVC-2017-NO-OPTIMIZED-14-OCT-2017 (Any CPU)

Based on Canary #82
  • threads_vtx (Latest)
  • texcache-rebase (Latest)
  • qt-fullscreen mode
  • Boost 1.65.1
  • AVX build fix
  • Cheat Module
http://www1.zippyshare.com/v/PpT1cofL/file.html


Note: No mingw (GCC) build because issues on texcache-rebase branch. Awaiting Phanto-m/DaMan @DaMan to fix it :D.

Some Performance Tested:

Performance massively/greatly improved
  • Dragon Quest VII - Fragments of the Forgotten Past
  • Dragon Ball Fusion
  • Pokémon Sun and Pokémon Moon
  • Dead or Alive: Dimensions
  • Bravely Default (1 and 2)
Moderated improvement
  • Mario 3D Land

Give it a try :)

Source
https://github.com/citra-emu/citra
https://github.com/Phanto-m/citra

Dunno if on my end but, I got bugs. But they are random, it's like a 50/50 chance when launching Citra.

In Pokemon Sun&Moon I'm able to rematch trainers immediately after beating them.
In Mario&Luigi Superstar Saga, I go below the ground when I press jump, and then I get stuck.

(Hoohoo Village: )
ML.png


A way of knowing when those bugs will happen is if the outlines disappear in Pokemon S&M.
 
Dunno if on my end but, I got bugs. But they are random, it's like a 50/50 chance when launching Citra.

In Pokemon Sun&Moon I'm able to rematch trainers immediately after beating them.
In Mario&Luigi Superstar Saga, I go below the ground when I press jump, and then I get stuck.

(Hoohoo Village: )
View attachment 103198

A way of knowing when those bugs will happen is if the outlines disappear in Pokemon S&M.
For Superstar Saga, it's already a bug in the game and not in the emulator.
There's a glitch that when you tried to scoot Mario in a broken collision, he will fall out of bounce. Actually, that happen to some Mario and Luigi games.
 
Wow sweet the updated/modified build of canary 82 works with Updater.exe! I can now launch it via steam. No more bleeding edge builds here! Anyone know the syntax to launch in fullscreen in Steam big picture mode? is it -f or -fullscreen?
 
Try this build 4 (Kid Icarus Uprising) Like 78% speed max in game on my PC, weird but same added on as tabnk.. and his for same game 50% speed
Other games slower are faster.

DKCR, crash shader issue.

Citra+CC-MSVC_18_10_2017
http://www114.zippyshare.com/v/KhLW2TCd/file.html

(Note) You will need to replace you're own "User" folder

4543543.jpg

@warweeny and @Twee can you let us know if you have same issues on this build ?
 
Last edited by drwhojan,
Ok I'm going to sort through this source and hopefully add fullscreen command line support as in -f or -fullscreen to make the new canary builds launch fullscreen when invoked via command line. I've tried -f and -fullscreen and no dice. Anyone already done this/have source from a version that supports fullscreen that I missed?
 

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