Homebrew Homebrew game Chrono Trigger - Switch port

  • Thread starter Thread starter Nagaa
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neat. sounds like converting certain android games to switch is fully possible? While we're in square-enix town, the android dragon quests are surprisingly solid (especially compared to the ios versions). 1-3 are ports of the sfc versions (and already have the improved hd-2.5d versions on switch) and 4-6 are improvements over the nds versions. 4-6 android have the most content of any versions of those respective games as far as I can tell (especially 5). So like, just something to keep in mind...
 
You can use generate_text_ctp.py to generate switch_text_patches.ctp in the same folder.

Code:
python3 generate_text_ctp.py resources.bin

This will create the text patch for proper button dialogue for all languages. Just add the patch to the /switch/ct/mods/ folder after. Controller input is also no longer using keyboard buttons, but instead using simulated android controller buttons. This also means the menu button is Y now, not PLUS (just like the SNES / DS version).

I've bundled the font in this version. The config.ini gets automatically generated now with all the default presets, so unless you are modifying something you don't need to touch it.

Mod cache generation is now prompted with an initial loading screen so you don't just think the game froze or anything. Diagonal fix has also been implemented, as well as a cleanup of the button glyphs / text. Text alignments have been slightly tweaked a tad too.

And lastly all saves are moved to /switch/ct/saves/ to clean up the ct folder a bit. It will migrate your save data automatically the first time you run the app.
Thank you for all the work that you are doing. When I play the mimic game at the fair, my button presses don't match the output. Y is supposed to be for raising the left hand but the character laughs instead. I do have a retranslation mod so idk if that would affect the mod. Running diagonally still looks off for me. It does look better if i overclock my switch.
 
Thank you for all the work that you are doing. When I play the mimic game at the fair, my button presses don't match the output. Y is supposed to be for raising the left hand but the character laughs instead. I do have a retranslation mod so idk if that would affect the mod. Running diagonally still looks off for me. It does look better if i overclock my switch.
It’s recommended to oc to at least 1581 MHz cpu and 691 MHz GPU in handheld 720p, higher if docked 1080p. Collisions can happen between ctp mods. If another mod has the same files, one of them will take priority. Button mapping follows android controller buttons, but corrected to switch/ds letterings. For a diagonal run comparison, test the prior version again and compare. There should no longer be weird diagonal stutters, where your character sprite looks like it’s vibrating.
 
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It’s recommended to oc to at least 1581 MHz cpu and 691 MHz GPU in handheld 720p, higher if docked 1080p. Collisions can happen between ctp mods. If another mod has the same files, one of them will take priority. Button mapping follows android controller buttons, but corrected to switch/ds letterings. For a diagonal run comparison, test the prior version again and compare. There should no longer be weird diagonal stutters, where your character sprite looks like it’s vibrating.
Thanks, those settings work. Is it safe to have my switch OC at those settings as a default. I have the first version of the switch.
 

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