The problem with multiplier cheat is you need memory. So first you have to find a memory you can use. Store the currently value. Check that there is change. Calculate the change. Apply the math. Hack the target and store the value.i dont need to be taught, i just wanted a little tip(s) on what exactly to do.
Immediate Value Arithmetic Encoding
9TCRS100 VVVVVVVV (VVVVVVVV)
this is the code 'example' i am meant to use right? V is where the memory/value of the damage value yes? C is obviously 2 for multiply, what does register mean? is it like a sort of bookmark?
edit: likewise, legacy arithmetic still works right? at least for older games it might be easier?
You can read the source where I implemented multiplier with Zing concerning the algorithm.
There is two thing about cheatVM that makes this rather inconvenient. It's has no memory. It does not support keydown only keyheld.
Last edited by TomSwitch,