Hacking CFW/hacks with .3DS support

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You seem to know a lot. Before starting the guide, I have to run some tool to backup my .cia games? The .savs from .3ds I can just inject later, right?

You can convert .3ds to .cia anyway, and convert your saves before hand with a guide. If you wanted, once you installed the guide, you can convert to a protected sysNAND, convert your .3ds to .cia, install, then convert your saves and import. Done


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You can convert .3ds to .cia anyway, and convert your saves before hand with a guide. If you wanted, once you installed the guide, you can convert to a protected sysNAND, convert your .3ds to .cia, install, then convert your saves and import. Done


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Convert beforehand? I need to convert the saves before running the guide? How?
 
You seem to know a lot. Before starting the guide, I have to run some tool to backup my .cia games (EDIT: I mean the saves)? The .savs from .3ds I can just inject later, right?
You can backup your saves from the cart using SaveDataFiler. You can inject them later
 
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Using JKSM comes with importing, iirc JKSM can't import encrypted saves afaik
Under what circumstances would the saves be encrypted? I haven't heard of JKSM failing to export or import a save. Except when the user was using a flashcart that they no longer have access to, or in the case of Sky3DS, losing the original rom/header.
 
Under what circumstances would the saves be encrypted? I haven't heard of JKSM failing to export or import a save. Except when the user was using a flashcart that they no longer have access to, or in the case of Sky3DS, losing the original rom/header.

As GW saves are encrypted you have to decrypt them first before importing with JKSM?
 
FFS, people.

In the guide, when you backup SysNand (the old, 4.5 one), backup emunand too. When the guide gets to restoring sysnand, you should be able to restore emunand to sysnand's place, keeping whatever installed cias and corresponding saves you had.
The guide seems to not mention gateway in any form anymore, so if you are getting rid of emunand you should use a program that completely wipes the SD card if you want to use GW again, since it'll detect it by scanning the first few (unused) bytes of the SD and finding the mark there. You'll have to find an old guide about how to launch GW with A9LH somewhere, too.
And don't run 11.3 under GW under any circumstance.
 
As GW saves are encrypted you have to decrypt them first before importing with JKSM?
But JKSM can export the save from any cartridge or flashcart (after renaming the save to JKSM's titleid) and then you can import right away to a cia version. Decrypting sounds like something you have to do with Decrypt9 or something?

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Um, no.

Only if you update using Gateway SysNAND, then will you wipe out A9LH. Booting doesn't do anything to your console.
You're late to the party. @Shady Guy Jose is correct. A9LH is wiped out if you boot Gateway sysNAND mode on 11.3, even if you updated in Luma.
 
But JKSM can export the save from any cartridge or flashcart (after renaming the save to JKSM's titleid) and then you can import right away to a cia version. Decrypting sounds like something you have to do with Decrypt9 or something?

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You're late to the party. @Shady Guy Jose is correct. A9LH is wiped out if you boot Gateway sysNAND mode on 11.3, even if you updated in Luma.
O-O

Well, thats odd...
 
Dude, I do have a gateway setup, just grab another clean SD card, do the guide for a9lh then after you restore your sysnand in the guide, just plugin the gateway and use Bootctr9 and you are golden with gateway, just ignore the gw haters, you dont need to change much because you have your setup in the SD, just use another and do the a9lh guide so you dont lose anything
 
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