Don't mean to hijack the thread, but i'm also having a similar problem.
So, i'm playing summon night swordcraft story 1 on AKAIO 1.4.1 with EZFLASH 3in1 Expansion. There's a couple of scenes which I do not want to replay a couple of boss fights to view the scenes (basically, I want a use a savestate to view all the scenes). So I copied the .gba file along with the .sav file from the micro sd slot to my VBA folder. This way, i'm pretty sure the extention and name of all the files are correct.
Once I load up the game in vba, it states that the battery file was loaded at the bottom in red. But once I get to the load screen, all it says is "new game." Funny thing is that when I play the game on vba, it creates a 8kb .sav file. If I already had a .sav file there, it replaces it with a 8kb file. Whats so funny about it is that the .sav file that akaio creates is 128kb and not 8kb. So i was just wondering what the problem was or what i need to do.
I looked up the game and it uses EEPROM_V124 which uses 8kb saves? I dunno.
Oh yeah, I've used VBA 1.8.0 beta 2 and 1.7.2.
Thanks
[edit]
arrg, should have did this before but was a little bit too lazy haha. Anyway, I was reading up on save file types (without compression/encryption that some emulators might have... or not) and found out that the various sizes are related to the save types such as eeprom, sram, and flash. Well, I trimmed the rom I was playing (summon night SS1) and apparently the savefile for the game was corrupted or something. Its still kinda weird because emulators recognize the same .gba file and look for a eeprom save file, while my acekard 2 looks for the flash save file haha. Anyway, just gonna start over again. I wasn't too far into the game, just maybe 4-6 hours into it (although i was almost done ;_
. I guess i'll keep a lookout from now on haha....grr...