Hardware Can you turn your DS into a console/arcade?

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Seraph1998

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Is there a way I could separate the screens from the unit with the touch pad remaining in the unit so I could use it like a controller while the screens are placed into a mold? A longer LCD screen ribbon, perhaps?

If this should be posted somewhere else, please let me know.
 
You mean like install a Katsukity video capture card on a 3DS, output the video stream on a TV or monitor & the sound through the headphone jack, and play your game on big screen using the 3DS as a controller?

If you're going for arcade/classic/retro TV gaming, you'll get better and cheaper results using Raspberry or RetroPie setup.
 
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@TurdPooCharger

Katsuki went under, I only know of two alternatives (one I don't trust, the other out of stock), I do not want to install CFW or a capture card, I doubt buying Raspberry Pi will be cheaper than buying a simple LCD ribbon, I don't know how to code and learning it just so I can illegally download some games is both out of the question and impractical, and I specifically said "console/arcade" in the OP to indicate that I wanted an semi-authentic-feeling gaming experience and that I knew about the alternatives that everybody suggests to me to dodge answering the question I actually asked. Do you know anything about the DS hardware that would answer the hardware question that I asked?
 
@TurdPooCharger

Katsuki went under, I only know of two alternatives (one I don't trust, the other out of stock), I do not want to install CFW or a capture card, I doubt buying Raspberry Pi will be cheaper than buying a simple LCD ribbon, I don't know how to code and learning it just so I can illegally download some games is both out of the question and impractical, and I specifically said "console/arcade" in the OP to indicate that I wanted an semi-authentic-feeling gaming experience and that I knew about the alternatives that everybody suggests to me to dodge answering the question I actually asked. Do you know anything about the DS hardware that would answer the hardware question that I asked?
He is right tho. You are going to waste your time and effort not to mention breaking the screens alot with having them exposed. There is no simple or cheap way to do what your asking. The 3ds is a bad choice if you were to fully go thru with it. There are better means out there for what you are after.
 
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@TurdPooCharger

Katsuki went under, I only know of two alternatives (one I don't trust, the other out of stock), I do not want to install CFW or a capture card, I doubt buying Raspberry Pi will be cheaper than buying a simple LCD ribbon, I don't know how to code and learning it just so I can illegally download some games is both out of the question and impractical, and I specifically said "console/arcade" in the OP to indicate that I wanted an semi-authentic-feeling gaming experience and that I knew about the alternatives that everybody suggests to me to dodge answering the question I actually asked. Do you know anything about the DS hardware that would answer the hardware question that I asked?

From your previous post of the same subject at:
The reason no one answered you is because what you're trying to do is an inefficient method of converting a 3DS system into a retro home console gaming machine. There are no aftermarket ribbon cable or kit that takes video signal from the 3DS motherboard and converts it to a suitable TV or computer monitor standard, except for the Katsukity capture card which you can still buy at merki.net. Unless you know video programming, electric engineering, and electronic fabrications creating what's essentially your own custom made capture card, you will not do better financially and technical difficulty than the Katsukity aftermarket option. Even then, the RetroPie or another related RetoArch build setup is easier and cheaper to pull off.

I'm not sure what sort of authenticity you're looking for. Are you looking to add video scan lines and audio filters to make games look and sound close to CRT display? What about controller choice, like SNES/NES style? Are you trying to retrofit your donor system into a old body? Maybe you're trying to create something akin to Neo Geo mini?

Edit 1 - I take my strikeout statement back. Shout out to mcallmiles, HealthyInitial, and field_retro for actually being on point.

Edit 2 - * Misattributed the subreddit [r/3dshacks].
 
Last edited by TurdPooCharger,
@TurdPooCharger @lone_wolf323 I'm sorry for being short with you.

I'm not looking for emulators or to make my DS into a setup for playing retro games. I'm trying to simply make the DS itself play like an arcade/console by making an arcade-shaped mold for the screens to fit in. I am fully aware that I could just emulate, get a capture card, etc. I just didn't want to go that route. I'm totally okay if what I'm looking for is not possible. I'm not totally against getting a capture card, but I wanted to see if there were alternatives (which is why I was being specific in the OP). I know that it is possible to buy replacement ribbon for the screen, which is why I asked if there was a longer one. I found somebody who soldered a snes controller to their DS lite; no cfw. Going off that, I figured it was worth it to see if somebody knew enough about the DS hardware to answer my question. Like I said, I can admit defeat. That's totally fine with me, it doesn't really matter. But I've already asked several people who assumed I didn't know about emulators or capture cards and didn't actually answer my question.
 
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There is nothing you can really buy off the shelf whilst knowing how to swing a screwdriver, and custom ribbons might work but would be tricky (too long and you start worrying about interference, impedance and such, even more so for video*). Also I have never found a custom ribbon supplier that likes to do one off/low volume (I have tried on several occasions for various things). Obviously there is no equivalent of the GB player either.

*you mentioned the people soldering controllers to test points/internal traces to either make breakouts or just wire in an external controller (one that autoplays or not). Games already have means to handle what is essentially a simple switch (or a series of 16 of them -- directions + buttons, one each) where a screen is both more susceptible (more data, going more quickly) and with nothing to really negate it in code. If you are mounting it, running it DC and otherwise doing things like that then you might be able to get about a hand span before things start to creep in. You might be able to get further with a big boy ribbon cable (more cross sectional area, less impedance for the same length) and maybe bundling things together or sending power along a different path... however if you are hesitant to learn to code then I don't know that you would want to be dropped head first into analogue signals electronics.

Still might be of interest in this

https://web.archive.org/web/20140527065357/https://home.comcast.net/~olimar/DS/jumbotron/

https://www.youtube.com/user/4344739/videos?disable_polymer=1

As for "just so I can illegally download some games"?

Even if you somehow don't care for ROMs (if you own the game in question...) then there are things which will allow you to dump saves and ROMs from the cart with fairly simple USB devices.
 
@TurdPooCharger @lone_wolf323 I'm sorry for being short with you.

I'm not looking for emulators or to make my DS into a setup for playing retro games. I'm trying to simply make the DS itself play like an arcade/console by making an arcade-shaped mold for the screens to fit in. I am fully aware that I could just emulate, get a capture card, etc. I just didn't want to go that route. I'm totally okay if what I'm looking for is not possible. I'm not totally against getting a capture card, but I wanted to see if there were alternatives (which is why I was being specific in the OP). I know that it is possible to buy replacement ribbon for the screen, which is why I asked if there was a longer one. I found somebody who soldered a snes controller to their DS lite; no cfw. Going off that, I figured it was worth it to see if somebody knew enough about the DS hardware to answer my question. Like I said, I can admit defeat. That's totally fine with me, it doesn't really matter. But I've already asked several people who assumed I didn't know about emulators or capture cards and didn't actually answer my question.

Your mindset reminds me of people who rather walk up 10 flights of stairs in a sketch area that's littered with used heroin needles and smell of bum piss in every step rather than taking a somewhat grimy elevator because of the aversion of getting stuck in a cramped one that might happen chance to break down on you while you're alone with dwindling supply of fresh oxygen.. It is a sort a stubbornness with a weak hint of valid reasoning.

***

Everything you listed is possible to mod onto a 3DS but with a high price tag and immense technical expertise. If you don't go the Katsukity capture card route or can't stomach paying arm & leg for that kit install service, you have to custom fabricate your own. The reason why you can't simply buy nor make an extension ribbon flex cable from the motherboard's video output and connect it to just any LCD panel is because of the uncommon (400x240) WQVGA resolution and Nintendo's propriety(?) connectors. There are hardware calibration files, HWCAL0.DAt and HWCAL1.DAt, on the 3DS CTRNAND specifically tuned to the LCDs that came with your unit from factory. You also run into power supply issue for the bigger display and discrepancy for 3D mode where resolution is really 800x240 due to the 3D mode parallax design. You can try to find a suitable, larger, substitute native res LCD at panelook.com, but I doubt you'll find something that matches or works with minimum fuss with the 3DS systems.

Now, if you want to use the original top LCD and just add an extension cable, that's actually not as bad if you know how to custom fabricate or special order such a item with those propriety connectors from China.

If not the Katsukity card, there's making your own using something like this:
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As for hardware based controller redirection input, documentation of test points is rather poor for the 3DS systems. There is a known recording for the o3DSXL as a starting point:
You might have better results using a software approach like the 3DS homebrew app 3DSController.

***

I won't touch upon creating your own gaming case or shell housing. That's its own field with lots of subjective creativity.

***

Your selection of retro & classic games are extremely limited if custom firmware and warez rom collection are out of the question.


***

The best way I can describe your proposed setup in analogy.
It would be like you baked a cake with subpar ingredients but excellent cooking techniques and timing. Eating your cake would have been passable or pleasant enough but you didn't put the extra effort in adding little touchings and decorations, like sprinkled chocolate chips, whip cream dressing, or strawberry crown topping. It's like you're trying to make the best plain cake with skills alone but all that leads to is mediocrity. While it was never going to be gourmet, those who eat your cake are sad to know your signature homemade style cake had potential to be yummy. While your friends, family, and guesses may not tell you this, they secretly wonder what other strange tastes and preferences you harbor.

At the end of the day, the only person that matters is whether you enjoy you own cake.
 
Last edited by TurdPooCharger,
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