#include <stdio.h>
#include <stdlib.h>
#include <gccore.h>
#include <wiiuse/wpad.h>
#include <ogc/usbstorage.h>
#include <string.h>
#include <unistd.h>
static void *xfb = NULL;
static GXRModeObj *rmode = NULL;
int read_USB_storage (int y)
{
usbstorage_handle usb_device;
u32 sector_size, num_of_sectors;
u8 lun = y; // Logical Unit Number (partition)
USBStorage_Initialize();
USBStorage_ReadCapacity(&usb_device, lun, §or_size, &num_of_sectors);
printf("Logical Unit Number is: %u \n", lun);
printf("Sector size is: %u \n", sector_size);
printf("Number of sectors is: %u \n", num_of_sectors);
printf("\n");
int total_space = (((sector_size * num_of_sectors) /1024) /1024);
printf("Total Space (MB): %u \n", total_space);
printf("\n");
return 0;
}
int my_sleep(int s)
{
usleep(s * 1000000);
return 0;
}
//---------------------------------------------------------------------------------
int main(int argc, char **argv) {
//---------------------------------------------------------------------------------
// Initialise the video system
VIDEO_Init();
// This function initialises the attached controllers
WPAD_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
rmode = VIDEO_GetPreferredMode(NULL);
// Allocate memory for the display in the uncached region
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
// Initialise the console, required for printf
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
// The console understands VT terminal escape codes
// This positions the cursor on row 2, column 0
// we can use variables for this with format codes too
// e.g. printf ("\x1b[%d;%dH", row, column );
printf("\x1b[2;0H");
printf("RiCK420 has taken over your Wii! \n");
printf("\n");
my_sleep(3);
printf("...Just Kidding! Please wait patiently! \n");
printf("\n");
//Read USB Storage
int x = 0;
while (x < 3) {
read_USB_storage (x);
x = x+1;
}
// Exiting Routine
printf("Process complete, press [HOME] to EXIT or wait 10s! \n");
printf("\n");
my_sleep(10);
printf("...EXITING! \n");
exit(0);
while(1) {
// Call WPAD_ScanPads each loop, this reads the latest controller states
WPAD_ScanPads();
// WPAD_ButtonsDown tells us which buttons were pressed in this loop
// this is a "one shot" state which will not fire again until the button has been released
u32 pressed = WPAD_ButtonsDown(0);
// We return to the launcher application via exit
if ( pressed & WPAD_BUTTON_HOME ) { printf("...EXITING! \n"); exit(0);}
// Wait for the next frame
VIDEO_WaitVSync();
}
return 0;
}