Hacking Calling all Coders!

ZombiePosessor

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As you may or may not know, www.snesmusic.org has a VAST collection of SPC (SNES Music ripped from the cart) files. I would KILL to see an SPC Player on the Wii. I have no coding experience or else I would be working on it right now. I think that a lot of people would use it if more people knew about SPCs and the like. It doesn't stop with SPC either, there are PSX rips of music, NES, Genesis, you name it, I bet theres an archive of its music somewhere.

Mainly I am pleading for someone to make a game music player, or just an SPC player. Even if no one does anything, everyone should check out snesmusic's collection, and listen to some awesome sounds from the SNES!
 

madmikeuk

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I am not a coder, but I know that many game sound players (E.G. GSF) rip the sound core out of emulators and use it as a backend (like how the Linux GSF player used the VBA sound core at the heart of the program). It shouldn't be hard if the right developers are willing.
 

ZombiePosessor

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SanGor said:
playing SPC's is quite complicated cause they require complete SPU emulation and can not easily be converted to raw audio.

All that aside, I figure if the PSP has an SPC Player, why can't the Wii? Does the Wii not have the power needed for conversion? Or is it just something that would be hard to write?
 

cwstjdenobs

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ZombiePosessor said:
SanGor said:
playing SPC's is quite complicated cause they require complete SPU emulation and can not easily be converted to raw audio.

All that aside, I figure if the PSP has an SPC Player, why can't the Wii? Does the Wii not have the power needed for conversion? Or is it just something that would be hard to write?

Is it open source? If so link to it and someone may try porting it (Or you could learn to code and try yourself?, honestly not a dig BTW). But I think the reason is probably no ones bothered about it so far. Old game music is a niche market, even among retro game fans. Most would just play the game to hear it.
 

ZombiePosessor

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cwstjdenobs said:
ZombiePosessor said:
SanGor said:
playing SPC's is quite complicated cause they require complete SPU emulation and can not easily be converted to raw audio.

All that aside, I figure if the PSP has an SPC Player, why can't the Wii? Does the Wii not have the power needed for conversion? Or is it just something that would be hard to write?

Is it open source? If so link to it and someone may try porting it (Or you could learn to code and try yourself?, honestly not a dig BTW). But I think the reason is probably no ones bothered about it so far. Old game music is a niche market, even among retro game fans. Most would just play the game to hear it.

I don't know if its open source or not, the only links I can find lead to downloads of the program, no home page or anything.
 

Jacobeian

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.spc or .vgm (genesis music file) playback is not more complicated than emulator themselves, it's basically the same, restricted to audio chips only.
In fact, this can easily be added in emulators themselves, as long as the file format is well documented.

This hasn't been done yet, that's all.
 

ZombiePosessor

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Jacobeian said:
In fact, this can easily be added in emulators themselves, as long as the file format is well documented.

This hasn't been done yet, that's all.

Well, what needs to be done for this to happen? What can I, a single user with no coding experience, do, to make this happen
 

Jacobeian

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I mean, someone need to CODE it:

- interface for reading music files
- interface with the sound core (basically, call sound chips write functions as a traditionnal ROM program would do)
- sound output

sound core emulation being already implemented in emulators, as well as sound playback, the only difficult part would be to read the game music file, decrypt the command, send the command to the emulator interface which would update sound buffers and finally playback the soundbuffer.
 

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