C#/VB.net on wii

Discussion in 'Wii - Emulation and Homebrew' started by MintyDragon, Dec 15, 2014.

  1. MintyDragon
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    MintyDragon Member

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    What are the chances of the mono framework geting partical or core ports to wii homebrew.

    With like a load start up assembly.
    read the il byte code.
    import mscorlib or wiicorlib from internal code and then system
    excute runiing a stack on the base maybe a vram?
    and put in libs for
    System
    System.Reflection
    System.Drawing rewritten to GX
    and System.IO

    This could work well and open up homebrew development to more people such as my self.

    How it would work.
    wiicorlib would contain an IL interpeerter runing the bulk of code. containing the basic types of int,float,string whatever
    System.Drawing Would implement the color stucts and points and bitmap as useal per say but have an adinal class called videoscreen for drawing to.
    System.Reflection would call into wiicorlib.
    and System.IO could have FileStream.open point to a device when specifyed then writeing the other file functions on top of it.
    System.Windows.Forms just aint going to happen.

    Whats your thoughts?
     
  2. grossaffe

    grossaffe GBAtemp Addict

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    I think you should just bite the bullet and learn C.
     
  3. MintyDragon
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    MintyDragon Member

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    Learn C is one of thoses curve balls im try to do. if i learn more i might write this my self. any good tutarals?
     
  4. grossaffe

    grossaffe GBAtemp Addict

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    Best way to learn is to do. If you already know C#, then you've got a good start. C is not object oriented, though, so you won't have classes to work with. It'll also help to learn about memory management like malloc() and free() and learn about pointers.
     
  5. MintyDragon
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    MintyDragon Member

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    I use Pointers in c# already for open gl. i perfer useing native binds