Hacking Bug fix for WiiGator Loader 0.3b

  • Thread starter Thread starter requiem4d
  • Start date Start date
  • Views Views 120,471
  • Replies Replies 364
Oh ok, mmmh changing the subject, I know that in the compatibility list says JB Quantum of Solace doesn't work but the thing is, I cheked the .iso with WiU1.1 and the .iso is fine, so I burnt it and when the game boots, the Wiimote safety screen doesn't apear (I don't own the original, so I'm not sure), it starts to loading, and come of nowhere apears the "eject" error, I was having this problem because of the "fake" Verbatim that I bought, now I'm using Memorex and LegoBatman, FIFA09 and Dokapon Kingdom (terrible game by the way) are working great, so JB is an special case, if requiem4d notice that Wario have a problem with the launcher because of the memcopy in the same place (or something like that) why not start hunting down all of the games and try to allocate the memory in different places, but then again my anthem:

I'm not a coder or anything even near by thousand miles, so you just can ignore if you want (I'm not gonna cry or anything)
frown.gif
 
hunting down all games would be a good idea. But how to organize this?
requiem can't, he's the coder... so, no time...
therefor we need some volunteers to hunt down the games and post the results about the memory allocation.
 
ether2802 said:
Oh ok, mmmh changing the subject, I know that in the compatibility list says JB Quantum of Solace doesn't work but the thing is, I cheked the .iso with WiU1.1 and the .iso is fine, so I burnt it and when the game boots, the Wiimote safety screen doesn't apear (I don't own the original, so I'm not sure), it starts to loading, and come of nowhere apears the "eject" error, I was having this problem because of the "fake" Verbatim that I bought, now I'm using Memorex and LegoBatman, FIFA09 and Dokapon Kingdom (terrible game by the way) are working great, so JB is an special case, if requiem4d notice that Wario have a problem with the launcher because of the memcopy in the same place (or something like that) why not start hunting down all of the games and try to allocate the memory in different places, but then again my anthem:

I'm not a coder or anything even near by thousand miles, so you just can ignore if you want (I'm not gonna cry or anything)
frown.gif

The "An error occured, remove disc and and ....." screen seems to be an issue with the cIOS. The bug found had to do with writing something into memory which doesn't belong there.This caused several issues with several games. Most of them are in games which loaded before, but had errors at certain levels or situations. I'm pretty sure if there was another bug like this, requiem4d would have seen it.
 
I really hope WiiGator is working on a new cios and/or dip module. The only thing the loader does is just starting the game nothing else. If it's done correctly everything else is done by the cIOS/dip, especially on 1:1 copies. In my opinion WiiGator's loader itself is nearly a final version and in a few days SoftChip will be near final when it comes to loading games. There are some things which could be improved on both loaders, but i think most of these are very small.
 
i cant install this via the new cios installer that come with the new backup lanucher, because it keeps say exception(DSI)occurred when it gets to part 7, if this is possible to install via the old cios installer can someone send me the was that i need to install
 
falcomainer said:
i cant install this via the new cios installer that come with the new backup lanucher, because it keeps say exception(DSI)occurred when it gets to part 7, if this is possible to install via the old cios installer can someone send me the was that i need to install
ok it got to part 14/15 then it gave me the message, plz someone reply to me why it gives me this error message and how it can be fixed.
 
I've collected all the links together for everyone: (all these have Requiems fix)

Normal http://rapidshare.com/files/160988831/backuplauncher.dol

autoboot http://rapidshare.com/files/161005663/backuplauncher.dol

loading from ios247: http://rapidshare.com/files/161012397/backuplauncher247.dol

forcentscautoboot http://rapidshare.com/files/161268862/back...tscautoboot.dol

forcentscautoboot from 247 http://rapidshare.com/files/161265416/back...autoboot247.dol

Autobooting channel http://rapidshare.com/files/161584250/Back...el_0.3-rev2.wad (made by Wiishizza)

I'm also thinking of making a tread with all the links to all the loaders.
 
Nice, very very helpful. You should make a separate thread for that and update it when someone revises one of the loaders (which is inevitable
tongue.gif
).
 
LegendaryXM90 said:
Nice, very very helpful. You should make a separate thread for that and update it when someone revises one of the loaders (which is inevitable
tongue.gif
).
Thats what I'm working on. I jusrt postred this first since i had all these links in the same place, I'm currently trying to find alll the other links and put them in some kind of order.
 
HaniKazmi said:
LegendaryXM90 said:
Nice, very very helpful. You should make a separate thread for that and update it when someone revises one of the loaders (which is inevitable
tongue.gif
).
Thats what I'm working on. I jusrt postred this first since i had all these links in the same place, I'm currently trying to find alll the other links and put them in some kind of order.

Please feel free to link my versions of the Wiigator 0.1 and 0.3 loader as well. There's the source included, sadly that this is mentionable.
http://gbatemp.net/index.php?showtopic=112885
 
This bugfix breaks Wii Play PAL on a PAL Wii. The game can be played up until you unlock the Charge! game, which fails to load and causes a 'The Game Disc could not be read' error.
 
ShadowXP said:
This bugfix breaks Wii Play PAL on a PAL Wii. The game can be played up until you unlock the Charge! game, which fails to load and causes a 'The Game Disc could not be read' error.

Which version did use? Is the bug reproducable if yes, is it reproducable not to get a crash with the unmodded version?
The "fix" by knowitall599 or the fix by requiem4d?
 
WiiPower said:
ShadowXP said:
This bugfix breaks Wii Play PAL on a PAL Wii. The game can be played up until you unlock the Charge! game, which fails to load and causes a 'The Game Disc could not be read' error.

Which version did use? Is the bug reproducable if yes, is it reproducable not to get a crash with the unmodded version?
The "fix" by knowitall599 or the fix by requiem4d?

The fix by requiem4d. I have tested with WiiGator's original loader and the game loads.
 
IronMask said:
... yea.. and to McBarkingupthewrongtreespoon... let them finish this... maybe you could post another annoying youtube video to show us your skills again?! LMAO...

Peace

http://www.youtube.com/watch?v=gSjP4oS0DwA

You mean that one right?
tongue.gif


Yeah yeah, we should just let them do their work. I'm gonna sit back a week and see what happens with this thing.
 
Someone earlier in this thread said TV Show King Party worked fine with this fix. However, I was playing a one player game, and after I spun the wheel I got a black screen and this error:

(611):ASprite.cpp
assert failed frame >= 0 && frame m_frameCount

I'm using a 1:1 NTSC version of the game. Has anyone else had this problem? The error almost sounds like it's a problem with the disc itself, I just want to make sure it's the loader.

I used WiiShizzza's 0.3 bug fix autobooting channel wad.
 
i haven't seen such error until now...
... maybe it's really a disc problem...

U used FORCED NTSC, right?
Maybe it's a also aproblem with the dol I used for the channel... I didn't test it really... I just whipped up the channel, cos anybody wanted it...
 
WiiShizzza said:
i haven't seen such error until now...
... maybe it's really a disc problem...

U used FORCED NTSC, right?
Maybe it's a also aproblem with the dol I used for the channel... I didn't test it really... I just whipped up the channel, cos anybody wanted it...

Honestly I'm not sure if I used force NTSC, I just installed the channel and booted it using default settings without going into the config menu at all. It's an NTSC game on an NTSC console though so I'm not sure why that would be the problem.
 

Site & Scene News

Popular threads in this forum