Broken icon path when compiling?

Discussion in '3DS - Homebrew Development and Emulators' started by kprovost7314, May 20, 2017.

  1. kprovost7314
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    kprovost7314 GBAtemp's Official Bara Master

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    In that bara manga ( ͡° ͜ʖ ͡°)
    I don't know what's wrong but lately I've been getting this error when trying to compile a homebrew project when not using a PNG or setting NO_SMDH in the makefile:

    Code:
    Could not load PNG: C:devkitProlibctru/default_icon.png
    make[1]: *** [/c/Users/Kaleb/Desktop/button-test-master/button-test/button-test.smdh] Error 1
    make: *** [build] Error 2
    I know it's the path of the icon, but where do I change this to fix it?
     
  2. B_E_P_I_S_M_A_N

    B_E_P_I_S_M_A_N oh no

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  3. kprovost7314
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    kprovost7314 GBAtemp's Official Bara Master

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    In that bara manga ( ͡° ͜ʖ ͡°)
    B_E_P_I_S_M_A_N likes this.
  4. kprovost7314
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    kprovost7314 GBAtemp's Official Bara Master

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    In that bara manga ( ͡° ͜ʖ ͡°)
  5. B_E_P_I_S_M_A_N

    B_E_P_I_S_M_A_N oh no

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    Where's the "else" it's referring to? There is no "else" on 137 AFAIK.
     
  6. kprovost7314
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    kprovost7314 GBAtemp's Official Bara Master

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    In that bara manga ( ͡° ͜ʖ ͡°)
    I have no idea
     
  7. B_E_P_I_S_M_A_N

    B_E_P_I_S_M_A_N oh no

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  8. kprovost7314
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    kprovost7314 GBAtemp's Official Bara Master

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    In that bara manga ( ͡° ͜ʖ ͡°)
    Just that line, and no I didn't comment out any endifs
     
  9. B_E_P_I_S_M_A_N

    B_E_P_I_S_M_A_N oh no

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    Try commenring them out and see what happens.
     
  10. kprovost7314
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    kprovost7314 GBAtemp's Official Bara Master

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    In that bara manga ( ͡° ͜ʖ ͡°)
    I commented out
    Code:
    ifneq ($(BUILD),$(notdir $(CURDIR)))
    (which gave me the else error, but there was no endif)
    and
    Code:
    #ifeq ($(strip $(NO_SMDH)),)
    #    export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
    #endif
    
    and I got the same error as the beginning