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Nintendo SWITCH Cheat Codes Download
Nintendo SWITCH Cheat Codes Download

Breeze beta100+ Unity and UE aware cheat making

  • Thread starter Thread starter TomSwitch
  • Start date Start date
  • Views Views 6,049
  • Replies Replies 271
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most of the crashes I got is when I try to open the keyboard for edit value
crash title id
01...1008 swkbd
01....23 am
and 1 more forgot what it was
Keyboard is a module that gets loaded when needed. I suppose it is a memory request that breaks the camel's back.

My theory is memory stress with sysmodule. See if getting rid of some sysmodule helps.

Anyway with the mystery of game not able to start solved there seems to be nothing that actually needs 22.5. It's purely have 22.5 for the sake of having it.
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Keyboard is a module that gets loaded when needed. I suppose it is a memory request that breaks the camel's back.

My theory is memory stress with sysmodule. See if getting rid of some sysmodule helps.

Anyway with the mystery of game not able to start solved there seems to be nothing that actually needs 22.5. It's purely have 22.5 for the sake of having it.
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the mystery is I don't have any sysmodules besides gen2, and sys patch

has the Scan ue profile button been removed from the Unreal menu? class fields takes a very long time to open without it
 
the mystery is I don't have any sysmodules besides gen2, and sys patch

has the Scan ue profile button been removed from the Unreal menu? class fields takes a very long time to open without it
That button is removed. The action is taken when you visit UWorld Explorer.
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1788503007090.png
Build address map to see all the symbols from Lau. Lau is now much easier than UE.
Dump all values is your super search. It will produce a candidate file that has all the Lau variables.
Hacking the value is simply adding it to bookmark and designate it as a cheat you want to have.
1788503267248.png
 
Last edited by TomSwitch,
just got a crash on 22.1 ams 1.11.2 latest commit, 0100..0023 am and 0100..1008 keyboard
guess, I am going back to 1.11.1 (previously had not encounter any crash for over a week of usage after downgraded to 1.11.1 fw 22.1)
 
Last edited by dsrules,
just got a crash on 22.1 ams 1.11.2 latest commit, 0100..0023 am and 0100..1008 keyboard
guess, I am going back to 1.11.1 (previously had not encounter any crash for over a week of usage after downgraded to 1.11.1 fw 22.1)
Maybe check what sys-patch is doing in your config
 
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Gen2 fork updated. Very important that you read the release note.
 
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That button is removed. The action is taken when you visit UWorld Explorer.
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View attachment 589075
Build address map to see all the symbols from Lau. Lau is now much easier than UE.
Dump all values is your super search. It will produce a candidate file that has all the Lau variables.
Hacking the value is simply adding it to bookmark and designate it as a cheat you want to have.
View attachment 589077
where can I find the new Lua feature's menu on breeze 118.03 ?
 
youtuber @NeoGranzon mentioned that label doesn't work on this unity game, Barbarian Saga The Beastmaster

the new DQ Monsters also has no symbols?UE
2026091108081300-CCFA659F4857F96DDA29AFEDB2E166E6.jpg2026091108080100-CCFA659F4857F96DDA29AFEDB2E166E6.jpg
[coinsToAdd]
580F0000 05836128
580F1000 000000B8
780F0000 0000003C
640F0000 00000000 00000856

Labels are there. Breeze not treating such global variables correctly is true. Will be fixed. From those labels you can already know what is what, just the offset calculation is wrong and you can't straight up make cheats form that view.

Concerning DQM there is nothing wrong with UE support. The developer did not put those variables on reflection system. Those are C++ variables and you don't get special help for those. For C++ you only get RTTI (Run-Time Type Information) added in beta113.
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2026091108462500-CCFA659F4857F96DDA29AFEDB2E166E6.jpg
Fixed handling of static. Will be in next release.

@dsrules can tell our YouTuber friend that, if he’s not too eager to make those cheats, he should wait for it. It would save him a lot of time to just use the Make Cheat button. Looks like everything is already in these globals.
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Last edited by TomSwitch,
View attachment 590159View attachment 590160
[coinsToAdd]
580F0000 05836128
580F1000 000000B8
780F0000 0000003C
640F0000 00000000 00000856

Labels are there. Breeze not treating such global variables correctly is true. Will be fixed. From those labels you can already know what is what, just the offset calculation is wrong and you can't straight up make cheats form that view.

Concerning DQM there is nothing wrong with UE support. The developer did not put those variables on reflection system. Those are C++ variables and you don't get special help for those. For C++ you only get RTTI (Run-Time Type Information) added in beta113.
Post automatically merged:

View attachment 590164
Fixed handling of static. Will be in next release.

@dsrules can tell our YouTuber friend that, if he’s not too eager to make those cheats, he should wait for it. It would save him a lot of time to just use the Make Cheat button. Looks like everything is already in these globals.
Post automatically merged:

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that's good new to fix this. I faced same issue before.
 
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Native C++ games without reflection data no longer have to show a wall of names like field_0x52. You can label the fields you identify, save those labels, and get them back next launch.

Name fields in the native view​

  1. Open the native C++ field view.
  2. Highlight the field you worked out.
  3. Press Y+ZR (Annotate field).
  4. Enter a label, such as current_hp, and optionally a type. The existing type is pre-filled, so you can normally accept it unchanged.
  5. Leave the label empty to remove an annotation.
The label is saved and becomes part of the view. Type hints such as int32, s32, u32, f32, qword, and ptr are accepted and converted to the view's standard spelling. The type also controls how wide the field is read, so a 4-byte value does not accidentally stay grouped with a neighbouring 8-byte value.

The view now steps to annotated offsets, so small fields inside a larger slot are not skipped. Naming a field beyond the automatically detected object size also expands the view to include it.

Declare a plain struct​

Some records are not objects and have no vtable, so Breeze cannot reliably find their start by itself. It may otherwise anchor the view on a nearby object and show convincing but incorrect offsets.
  1. Highlight a value at the exact start of the record.
  2. Press + + ZL (Treat as struct).
  3. Enter a name for the record.
  4. Breeze opens the view using that address as the exact base, without trying to resolve it as an object.
For a module-based record, the declaration is saved in struct_views.txt. You can also provide an array stride and count. For example, one declaration can describe repeated records such as party-member stats and let you view every element with the same field labels.

Saved files​

  • field_annotations.txt stores native field names and type hints in the game's Breeze folder
  • Older ue_field_annotations.txt files are still loaded automatically and migrate to the new filename when saved
  • struct_views.txt stores named module-based struct declarations



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Last edited by TomSwitch,
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HOME toggles between Breeze and the game​

HOME can now switch straight between Breeze and the game you are playing if you install my SwitchU fork as the HOME menu. Settings installs that fork and turns it on or off.

Every download waits on a progress screen.
This would be the only change if you don't install my SwitchU fork.
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If Switch U is stable I will look into giving Breeze overlay type capability. Now that Breeze does not exit when the game is running fully is there really any difference than an overlay except Breeze has a lot more memory than an overlay. :)
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Last edited by TomSwitch,
Overlay mode
For now, it’s just a tech demo that gives you what you’re used to with overlay. Full utilization of what this technology brings will come soon. This is overlay with applet memory.
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View attachment WIN_20260917_23_26_19_Pro.mp4
 
Last edited by TomSwitch,
Overlay mode
For now, it’s just a tech demo that gives you what you’re used to with overlay. Full utilization of what this technology brings will come soon. This is overlay with applet memory.
Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.



View attachment 591171

When I try to install 121 I am getting a crash. Not sure if it could be atmosphere or firmware which have to be newer?
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Whatever, looks like after a few attempts that Breeze is showing versión 121.0 after start so maybe it worked... with SwitchU fork installed afterwards I am getting another error when trying to update Breeze again but I try to ignore it now as long as 121 is shown
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The overlay modus is very smooth!!
 
Last edited by LaMano,
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When I try to install 121 I am getting a crash. Not sure if it could be atmosphere or firmware which have to be newer?
Post automatically merged:

Whatever, looks like after a few attempts that Breeze is showing versión 121.0 after start so maybe it worked... with SwitchU fork installed afterwards I am getting another error when trying to update Breeze again but I try to ignore it now as long as 121 is shown
Post automatically merged:

The overlay modus is very smooth!!
I tried it and yes Breeze update installation process would end up with crash. I make the change to show download and install status for SwitchU and only tested it with SwitchU installation. I had just assumed what works for SwitchU would just work for Breeze. Investigating now.

This bug should be present since I introduce the installation progress bar. Beta119.00. I have done a silent fix to beta121.00.

“Don’t fix what wasn’t broken, no matter how easy it looks” is advice I don’t always heed.
 
Last edited by TomSwitch,
I tried it and yes Breeze update installation process would end up with crash. I make the change to show download and install status for SwitchU and only tested it with SwitchU installation. I had just assumed what works for SwitchU would just work for Breeze. Investigating now.

This bug should be present since I introduce the installation progress bar. Beta119.00. I have done a silent fix to beta121.00.

“Don’t fix what wasn’t broken, no matter how easy it looks” is advice I don’t always heed.
also Breezehand Watch 0.10.3a get hits, but not show all registers in beta121.00
 
also Breezehand Watch 0.10.3a get hits, but not show all registers in beta121.00
Is Breeze running in overlay mode? There is some conflict with overlay which cause some strange behavior that I have not digest how the pattern work yet. Concerning break point I will probably stop development on Breezehand and do it on Breeze on overlay mode instead.

Saying something is wrong is not enough. I know something is wrong by feeling already. Just like I said about conflict between ultrahand and Breeze in overlay mode. Until it get distilled into reliable steps to create the problem nothing much can be done except trying to find those steps.
 
Is Breeze running in overlay mode? There is some conflict with overlay which cause some strange behavior that I have not digest how the pattern work yet. Concerning break point I will probably stop development on Breezehand and do it on Breeze on overlay mode instead.

Saying something is wrong is not enough. I know something is wrong by feeling already. Just like I said about conflict between ultrahand and Breeze in overlay mode. Until it get distilled into reliable steps to create the problem nothing much can be done except trying to find those steps.

Sounds great!! I love this features!
 

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