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Nintendo SWITCH Cheat Codes Download
Nintendo SWITCH Cheat Codes Download

Breeze beta100+ Unity and UE aware cheat making

  • Thread starter Thread starter TomSwitch
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This is a big change. You won't see much difference yet but unified dmnt has a lot of potentials.
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fix uninstall which failed to delete old dmnt directory due to my typo (will crash if present).
block sysmodule manager(won't work) when gen 2 is capturing

1779237475940.png
Now the background won't disappear when you attach as dmnt capability don't disappear with the new dmnt.gen2 that has integrate gen1 features. You can only tell by looking for "gen2 [Capturing]" on the status line

Cheat code still works while gen2 Capturing is active. It will have effect though as it consume CPU bandwidth. The look of Breeze won't tell you anything except when you are in gen2 menu.
 
Last edited by TomSwitch,
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Fresh off the press, a guide on Klass
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Last edited by TomSwitch,
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This is tested mostly on FW22.1. I have also briefly tested it on FW21. Also with qlaunch take over. All seems fine.

Earlier version can crash with certain combination of activities.

You must re-install the gen2 fork.

People upgrading from versions before 107 must use the uninstall button or manually remove:
`atmosphere\contents\010000000000000d`

The reason is that, with the unified `dmnt.gen2`, the old `dmnt` will crash your Switch because it attempts to acquire resources that are already being used by `gen2`.
 
Last edited by TomSwitch,
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This is tested mostly on FW22.1. I have also briefly tested it on FW21. Also with qlaunch take over. All seems fine.

Earlier version can crash with certain combination of activities.

You must re-install the gen2 fork.

People upgrading from versions before 107 must use the uninstall button or manually remove:
`atmosphere\contents\010000000000000d`

The reason is that, with the unified `dmnt.gen2`, the old `dmnt` will crash your Switch because it attempts to acquire resources that are already being used by `gen2`.
did a new installation of Breeze
for gamemaker, if choose Extra_menu (don't use button shortcut), then use button shortcut for RValue View GameMaker (ZR+LStickDown) then it becomes this screen, push ZL+ZR to Expand Menu will crash

gm.jpg

Update: ok after added some buttons in Focus mode or full expand all buttons before choosing Extra_menu, probably due to no buttons in the 4th page of RValue View GameMaker (where the Extra_menu button was)
 
Last edited by dsrules,
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did a new installation of Breeze
for gamemaker, if choose Extra_menu (don't use button shortcut), then use button shortcut for RValue View GameMaker (ZR+LStickDown) then it becomes this screen, push ZL+ZR to Expand Menu will crash

View attachment 574688

Update: ok after added some buttons in Focus mode or full expand all buttons before choosing Extra_menu, probably due to no buttons in the 4th page of RValue View GameMaker (where the Extra_menu button was)
No button because the extra button is set to 0? No button is suppose to be impossible as intended by me. Some buttons you cannot remove so even with no extra button you should still have button.

I will be away from my PC for a week or so. No development on Breeze during that time. Give me the steps you get there and later I will have a look when I come back.
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I managed to get there. Very strange indeed.
 
Last edited by TomSwitch,
No button because the extra button is set to 0? No button is suppose to be impossible as intended by me. Some buttons you cannot remove so even with no extra button you should still have button.

I will be away from my PC for a week or so. No development on Breeze during that time. Give me the steps you get there and later I will have a look when I come back.
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I managed to get there. Very strange indeed.
I think it goes by the page number
open memory explorer then use both shortcuts: Normal [44] > [15] (RValue)
open memory explorer go to next page then use both shortcuts: Normal [36] > [7]
the Extra_menu button is in page 4 vs there is no page 4 for Rvalue
 
I think it goes by the page number
open memory explorer then use both shortcuts: Normal [44] > [15] (RValue)
open memory explorer go to next page then use both shortcuts: Normal [36] > [7]
the Extra_menu button is in page 4 vs there is no page 4 for Rvalue
Good insight. I will try to solve this one before I leave home today.
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New page number display for button menu​

  • Implemented page pagination formatting (e.g., 'Normal X/Y') on the extra button and fixed a bug where dynamic menu transitions inherited old page offsets.
1779679453202.png
 
Last edited by TomSwitch,
Good insight. I will try to solve this one before I leave home today.
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New page number display for button menu​

  • Implemented page pagination formatting (e.g., 'Normal X/Y') on the extra button and fixed a bug where dynamic menu transitions inherited old page offsets.
View attachment 574748
Thanks, will test it out tomorrow
and enjoy your vacation!
 
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Now you can break and trace on Switch, no PC needed​


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New version 0.15 of gen2 fork. Be sure to uninstall and reinstall gen2 fork with the button in settings menu. This is the only difference from 107.2.

Use breezehand to utilize this new feature.
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View attachment WIN_20260605_12_21_39_Pro.mp4
Watching moonjump instruction candidate. Can see in the video that this instruction gets executed both when character is on the ground and in the air and the address is stable.
 
Last edited by TomSwitch,
Thanks here also one more time for TomSwitch!!
My Unreal Engine script for IDA I posted earlier was only that kind of successull because of your dump options in Breeze to find the right addresses for the entry points and structures of the UE objects.
But it seems with each new game I tackle with my script that the heuristic is not so good then your Breeze option to find the correct members in every UE game... But was an interesting journey what AI can achieve here.

I think a big part of the long iteration was that I didn't always know the exact low-level UE/IDA details to ask the AI for upfront, so it took more cycles than it probably should have. The Breeze dumps helped a lot as a sanity check for recovered members/layouts.
Modernized UE script from Eiffel
 
@TomSwitch, ...d609 error when booting Atmosphère 1.11.2 + 22.5
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I am still at 22.1 please help to test if this solves the problem
 
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I am still at 22.1 please help to test if this solves the problem
working fine now, Thanks
 
you should always delete that D609 folder from sdcard/atmosphere/contents when you update the OFW&CFW if you want to avoid that error when booting the Switch.
I want to be the first one to let the author know that it doesn't work on the latest firmwares
 
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Limit the menu stack to 12 entries to prevent excessive stack growth from exhausting available memory. When more than 12 entries are present, all entries between the main menu and the latest 11 entries will be pruned.
 
everytime when I use a new cheat name for codecave, after exit asm composer (save and back), it gives an error "could not find extract file"
is this new to Breeze?
 
everytime when I use a new cheat name for codecave, after exit asm composer (save and back), it gives an error "could not find extract file"
is this new to Breeze?
Maybe due to some recent change in the menu logic, there is no harm, extract file is loaded if there was no existing file but that message was masked since it's creation until recently. Will be fixed in next release.
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1782688545134.png
Message boxes triggered inside constructors used to be suppressed, but they are now displayed. This change may also expose other unintended behaviors.
 
Last edited by TomSwitch,

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