Homebrew breaksplash

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Truly, you are a god amongst men.
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Fixed a bug that gbalzss encoding fails (i.e. undecodable via NDS bios swiDecompressLZ77*ram) sometimes...
Decoded bmps and creating MoonShell2 splash aren't affected.
Also I updated code base, which has VRAMSafe feature. (MoonShell1 uses only Wram decoder, though)
 
how do i make a moonshell1 splash.ani with the images from a moonshell2 splash.ani ?
what parameters must i use?
 
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