Blurring The Lines Between Virtual And Reality

Blurring the lines between virtual and reality - A GBAtemp Original.png

Gamification seems to be the hot word lately. Sectors ranging from the automobile industry to medicine are increasingly embracing the concept. It does not necessarily mean making a game out of anything but rather, implementing game-design elements and game principles in traditionally non-game contexts. This approach aims at cultivating a competitive and self-improving mindset that is rewarded by what games are famous for: instant gratification. However, some technologies are taking the gamification concept one step further by effectively blurring the lines between gaming and real-life. As enticing (or not) as it may sound, these technological prowess aren’t making news without raising a few eyebrows.

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In a move that some are calling Black Panther-esque, Nvidia wowed its crowd by demoing in real time a car being driven remotely via VR during its GPU Technology Conference (GTC) two weeks ago. Here’s a very short footage showing it in action right here:




“He’s not with us,” Jensen Huang, CEO of Nvidia, said motioning to the “invisible” driver on the stage. “He’s looking at this virtual world through live video.”

“There’s Tim right there, the invisible man,” added Huang. “Tim’s view is very broad, he can see all of his hands and get a full perspective of everything that’s going on in the car. In the future, we can represent all kinds of lidar systems and everything.”

All of this was made possible thanks to Nvidia’s Holodeck software and an HTC VIVE headset. This is very much still a proof of concept. In the demo, the driver is seen to drive very slowly in a parking lot. Huang even exclaimed “we don’t know what to call it. What do we call it?” We’re still far from mass adoption but this puts a new twist in the whole autonomous machines market by coupling a “game-y” aspect to it.

This gamifying approach has been increasingly adopted to other sectors of late. Microsoft’s Hololens has been in use by medical students at Case Western Reserve University for a few years already and new companies like AiSolve are investing in the field by creating simulations for rare medical cases to train doctors. The advantage for using VR as a learning tool over just watching the same thing on a regular screen is what psychologists call “embodied cognition”, that is giving the user an active rather than passive experience just like one would have by actually doing what they see in VR.

While this all sounds very promising, it raises questions when it comes to safety, hacking and questionable use. When posed with this dilemma in a recent National Geographic interview, Jeremy Bailenson, founding director of the Virtual Human Interactive Lab at Stanford University, replied by saying that “you shouldn’t do things that you wouldn’t do in the real world. If there’s some heinous activity—however you define that—in the real world, you shouldn’t do it in VR”.

The applications of these technologies in real-life settings are up to your imagination and the misuse thereof is also. It might be hyperbolic extension at this time but you can humor the thought for a moment...
 

Ritsuki

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Very interesting but IMHO there's no real gamification. Instant rewarding isn't new, it's just marketing. Those technologies are quite new and we're just scratching the surface, and for me we're just trending them, giving fancy new terms, but in the end, we're just applying old ideas to a new media.

Also :

 
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anhminh

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Imagine getting disconnect in middle of the road near a school where students are come back from the zoo while holding their puppy.
 

The Real Jdbye

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This reminds me of when I was at The Gathering this easter.
There were a few booths with VR headsets (Vive had its own booth and almost every other booth there had some sort of VR setup as well), but a couple of them stood out.
One of them let you walk a plank, literally. You would walk a real, physical plank while in VR you were walking a virtual plank in Richie's Plank Experience. Sounded genuinely scary and having a mild fear of heights I wasn't exactly tempted to try it out.
I walked all around many times but I didn't spot that particular VR setup anywhere. But apparently it was there.
There was also another with a treadmill controller like the Virtuix Omni, sounded fun but I didn't try it out. I've tried my fair share of VR experiences and at this point I'm just waiting for the technology to get better before I take the plunge.
 

GameSystem

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Jeremy Bailenson said:
You shouldn’t do things that you wouldn’t do in the real world. If there’s some heinous activity—however you define that—in the real world, you shouldn’t do it in VR
But that's like half the point! I sure as heck wouldn't jump across rooftops in Europe while escaping from the hired guns after stealing a world treasure from an illegal auction in real life (because they'd kill me), but it would be pretty cool to do that in a game. Likewise, sometimes you just want to pick a fight with that 7 ft, 250+ lbs guy, just because you want to see if you can win (but I won't because I might die. Or I'll survive and then get arrested for assault).
 

TotalInsanity4

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But that's like half the point! I sure as heck wouldn't jump across rooftops in Europe while escaping from the hired guns after stealing a world treasure from an illegal auction in real life (because they'd kill me), but it would be pretty cool to do that in a game. Likewise, sometimes you just want to pick a fight with that 7 ft, 250+ lbs guy, just because you want to see if you can win (but I won't because I might die. Or I'll survive and then get arrested for assault).
He meant something you morally wouldn't do, not something you're unable to do
 

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This could have some great uses in many different fields EG helping disabled people achieve things.



I'm perfectly able to go punch a random, large man in the face. I'm also capable of buying a plane ticket to Europe and looking for an auction.
An illegal auction.... where do you find one of them?

Also would the hired guns not just follow from the ground knowing you will need to come down eventually?
 

x65943

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Wow, that's really awesome.

We won't ever invent teleportation because it's impossible, but with virtual reality we won't need to. Once we have good neural uplinks you can be anywhere you want to be and really feel it. I just hope I live long enough to see it.
 
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idea: vr surgery training with a virtual da vinci machine
idea: vr horror movies (actual horror not the shitty jumpscare and music reliant modern movies)
idea: vr anime that's interactive
idea: vr vr
idea: vr normal human simulation
idea: merge consciousness with machine
idea: vr hentai
idea: vr interactive and customisable hentai

actually fuck all that

merge my consious with a machine so I can live with my waifu harem without worrying about dieing and leaving my beautiful waifus behind without an Eix to love them
 

SirNapkin1334

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idea: vr surgery training with a virtual da vinci machine
idea: vr horror movies (actual horror not the shitty jumpscare and music reliant modern movies)
idea: vr anime that's interactive
idea: vr vr
idea: vr normal human simulation
idea: merge consciousness with machine
idea: vr hentai
idea: vr interactive and customisable hentai

actually fuck all that

merge my consious with a machine so I can live with my waifu harem without worrying about dieing and leaving my beautiful waifus behind without an Eix to love them
"vr vr"
 
D

Deleted User

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virtual reality within virtual reality within virtual reality within virtual reality within virtual reality within virtual reality within virtual reality within virtual reality within virtual reality within virtual reality within virtual reality within virtual reality within virtual reality within virtual reality...
 
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