RELEASE Bloodstained RotN IQ Improvement Patch

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by cucholix, Aug 1, 2019.

  1. cucholix
    OP

    cucholix Banners guy

    Member
    9
    Jan 17, 2017
    Chile
    Below the game running with original parameters in dock mode:
    [​IMG]



    Below the game running with modded parameters, higher texture quality, higher particle effects level, higher AA level
    [​IMG]


    The most noticeable change is the improvement in floor texture, and sharper Miriam model and enemies, as well previously disabled particle effects, it looks really clean and nice in handhled mode too.

    Just copy the 0100BF500207C000 folder included into
    Code:
    mSD:/atmosphere/titles
    The config.ini file for sys-clk app, goes into
    Code:
    mSD:/config/sys-clk
    Enjoy :)
    Credits to @masagrator who guide me through the patch creation process ;)
     

    Attached Files:

    Last edited by cucholix, Aug 1, 2019
  2. The_Faid

    The_Faid Newbie

    Newcomer
    3
    Mar 14, 2018
    United States
    What does this do to the already terrible FPS?
     
  3. godreborn

    godreborn GBAtemp Guru

    Member
    12
    Oct 10, 2009
    United States
    maybe a stupid question, but isn't there supposed to be another official update for the game? the game has been out for over a month, and I could've sworn that they promised to release quick updates instead of waiting for one giant patch?
     
  4. cucholix
    OP

    cucholix Banners guy

    Member
    9
    Jan 17, 2017
    Chile
    So far it performs pretty much the same as unpatched +overclocking
     
    wicksand420 likes this.
  5. masagrator

    masagrator File digger

    Member
    9
    Oct 14, 2018
    Poland
    It's worth mentioning it should work with every version released and with future updates

    You can repack config and change graphics settings however you want.

    Just adding high quality textures shouldn't drop performance

    Btw. I was thinking by title that this mod will make enemies harder - "IQ Improvement" :D
     
    Last edited by masagrator, Aug 1, 2019
    tabzer and cucholix like this.
  6. wicksand420

    wicksand420 GBAtemp Addict

    Member
    9
    Nov 13, 2016
    United States
    cucholix likes this.
  7. NemRe

    NemRe Member

    Newcomer
    3
    Feb 25, 2017
    United States
    And for FE3H there is nothing like this? Hmm I hope to see it in Astral Chain too (I mean, the AA improve and other improvements that can be added for those games...)

    Thanks for sharing!
     
  8. Ghassen-ga

    Ghassen-ga GBAtemp Advanced Fan

    Member
    7
    Jul 21, 2016
    can you make a video comparison ? this is huge ! :D
     
  9. masagrator

    masagrator File digger

    Member
    9
    Oct 14, 2018
    Poland
    Nope. Games using UE4 have identical way of storing config files, so it's easier to do than FE3H.
     
    wicksand420 likes this.
  10. NANASHI89

    NANASHI89 GBAtemp Addict

    Member
    11
    May 3, 2012
    United States
    Bloodstained has been updated. Can you get this to work with v131072?
     
  11. masagrator

    masagrator File digger

    Member
    9
    Oct 14, 2018
    Poland
    Did you even try to check if it's working?
     
    wicksand420 likes this.
  12. cucholix
    OP

    cucholix Banners guy

    Member
    9
    Jan 17, 2017
    Chile
    It should work regardless the game updates.
     
    NANASHI89 and wicksand420 like this.
  13. alkar

    alkar GBAtemp Fan

    Member
    5
    Apr 30, 2013
    United States
    Is the 30fps lock in that ini file you patched too ? Too lazy to extract the .PAK to check this out, would be interesting if we can play this 60fps (overclocked ofc)
     
  14. masagrator

    masagrator File digger

    Member
    9
    Oct 14, 2018
    Poland
    UE4 configs contains information about framerate, but if devs used custom fps cap in romfs, then this could not work. But worth trying.

    For example in DefaultEngine.ini and/or SwitchEngine.ini (this lines may not exist in Bloodstained, but still they can work if you will paste it in correct places)
    Code:
    [/Script/Engine.Engine]
    bSmoothFrameRate= #false unlocks some of fps cap settings in romfs, true activates them
    bUseFixedFrameRate= #true fixes framerate to value in FixedFrameRate only if fps cap allows it
    FixedFrameRate=
    
    [/Script/Engine.PhysicsSettings]
    InitialAverageFrameRate= #if 0.01666666, then don't touch
    In DefaultGameUserSettings.ini and/or SwitchGameUserSettings.ini
    Code:
    [/Script/Engine.GameUserSettings]
    FrameRateLimit=
     
    Last edited by masagrator, Aug 1, 2019
    alkar and wicksand420 like this.
  15. cucholix
    OP

    cucholix Banners guy

    Member
    9
    Jan 17, 2017
    Chile
    Will try to fix the fps to 60 when I get home

    Edit:fixing it at 60fps put the game sloooow, even at max GPU/CPU clock.

    Couldn’t find the parameter to set a higher resolution, I think that is possible.
     
    Last edited by cucholix, Aug 1, 2019
    wicksand420 likes this.
  16. orangpelupa

    orangpelupa GBAtemp Regular

    Member
    5
    Aug 7, 2009
    Indonesia
    how did this mod patch the pack? does it adds a new pak....

    wait a sec, i just remembered! i think someone made an awesome tutorial about UE paks in gbatemp awhile ago... i'll search

    EDIT

    OMG I CANT FIND IT :(
     
    Last edited by orangpelupa, Aug 2, 2019
  17. cucholix
    OP

    cucholix Banners guy

    Member
    9
    Jan 17, 2017
    Chile
    orangpelupa likes this.
  18. LucasM3

    LucasM3 GBAtemp Regular

    Member
    1
    Jun 22, 2019
    Canada
    Is it really worth it for the minor quality difference?
     
  19. tabzer

    tabzer GBAtemp Fan

    Member
    3
    Feb 15, 2019
    Japan
    This is what had me curios as well. Thought this was an AI improvement of sorts.
     
  20. alkar

    alkar GBAtemp Fan

    Member
    5
    Apr 30, 2013
    United States
    Thanks for trying, I appreciate. Too bad it is actually slower ;(
     
Loading...