BFBC2 Servers 400% higher demand than expect

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wiiman123

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http://www.thelostgamer.com/2010/03/07/ea-...-than-expected/

QUOTE said:
The launch of EA and DICE’s Battlefield Bad Company 2 is currently being hampered by a few server issues that are preventing fans from enjoying the online multiplayer portion of the title.

With the servers having been optimised and restarted yesterday, they have today suffered from further outages that took the Xbox 360 servers offline completely earlier. To ensure fans that they are on the case, EA have released information regarding the current issues and status of on-going fixes.

The Xbox 360 servers have been the most widely affected today, and the service has been recently been restarted. It should be back online now, and will be continually monitored for any more issues.

PC servers have had an outage, and the service is currently offline and being restarted. It should again be back online, and will be monitored. EA will then check the quality of the customer experience to determine as to whether it requires further fixes.

PlayStation 3 owners shouldn’t be being affected too much, and despite a brief outage the service quickly recovered and should be functioning properly.

You’ll be pleased to know that teams are actively diagnosing issues and solutions, as well as additional services being employed to alleviate the current load as any problems occur.

Whilst EA had a major, extensive infrastructure in place to support those picking the game up at launch, peak traffic has risen to 400% higher than any previous peak amount on other Battlefield titles. Employees are continuing to work around the clock to monitor services closely, and will continually provide further updates as they become relevant.

So, fingers crossed that everything will be sorted soon!
 
Not as much fans would be outraged if DICE and EA put in a better campaign and maybe some single player missions that could require co-op. These days FPS's are just about multiplayer I guess...
 
Gaisuto said:
gokujr1000 said:
These days FPS's are just about multiplayer I guess...
Yes, you're right. They are.
The big question is, why wouldn't they be?

It's much more difficult to know what a human is going to do than it is to predict what a bot is going to do. Sometimes they do something that you expected they'd do and sometimes they do something stupid which you never thought of them doing that completely catches you off-guard. But it is exactly this kind of unpredictability that makes online FPSs so fun
smile.gif
 
actually i believe tht have done ALOT but still unexpectedly, they want more and i find tht kinda strange cuz 400% may be too much unless the original counter is high
eg.) original server capacity 100000, ppl wanting to play = 400000 hence 400% but tht doesnt make it too much
ofcourse it were something like 100 mil and then 400mil then thats a different QaSaS
 

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