Homebrew Best GBA emulator for 3ds WITHOUT CFW

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I thought the most Nintendo sent when those 2 settings are disabled were the last game you played/launched. Plailect's guide still says to disable the 2 settings, and he's usually spot on with his information (albeit slow to update).

The only cheat I've ever used online is the Mario Kart anti-cheat. Well, I also used the course unlock cheat for Mario Kart DS so I could pick any course when playing online.

I thought the system actively checked your tickets when in sleep mode. I guess I was wrong. I know it checks prior to downloading now.

Well, I guess it's coincidence that when I set those 2 settings, I stopped getting banned. Oh well. Thanks for the info.
About the settings, here: https://gbatemp.net/threads/update-regarding-the-recent-3ds-banwave.471781/page-388#post-7354886 I know he says "speculate", but the speculation part is at the end, the bullet points come from actual logs and are proven to be true. Many people don't know that and the part of the guide that has the comment about the options come from WAY back before this all was discovered. For the tickets, it's ONLY when downloading, you can leave the 3DS in sleep mode all you want and nothing will happen to the tickets, it was downloading while in sleep mode that had an issue, not sleep mode itself (you can look this in more depth through the many tweets on it and whatnot). As for cheating, just once or twice isn't gonna get you banned, even in games with active bans like MK7 (after all it's full of cheaters anyway:P).

I just checked some GBA emulation on my 10.3 FW non-CFW N3DS. gPSP can run near full speed for less CPU-heavy titles but has scratchy audio and the dread of the random system crash (it didn't happen - not this time - for now). mGBA (non-retroarch) seemed to run worse across the board but I'd imagine that's mainly because its more accurate.

On a system with glorious native GBA support (which should be enough by enough by itself to install CFW for in my book) you really have to ask yourself if save states are worth suffering an experience so poor for.
As I've said before, pretty much only game I can think that save states are actually needed is Pokemon Pinball Ruby and Sapphire as there's no save in-game and you have to start over every time, making it a literal pain in the ass if you want to complete the dex (because you have to both find and evolve the Pokemon and unless you do one extremely long playthrough with save states, it will take years)...
 
Last edited by ThoD,
retroarchs gpsp core ran full speed for every game years ago. if only it was open source so someone could get rid of that system crashing bug in it's dynamic recompiler...
what I'm saying here is, mgba could easily be fullspeed 100% of the time with room to spare for fast forwarding on n3ds. but not as long as the priority is on accurate emulation.
Eh, I wouldn't say that. If it was as simple as focusing on accuracy vs. speed we'd have fullspeed VBA cores on Retroarch for 3DS by now. Sure, the accuracy/speed trade-off is still an important part of the equation but optimization is a big part of it too. Since (nearly) every emulator in the 3DS homebrew scene is a port of an existing one from a different platform, they're not necessarily optimized for the 3DS, which, again, is where the hardware limitation comes into play. gpSP wasn't full speed for *every* game and the sound emulation is pretty hit-and-miss there. Any solution is gonna have some trade-offs in this sort of scenario.
 
Last edited by Mike_IronFist,

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