Hacking BAGPlug Release 1

  • Thread starter Thread starter BassAceGold
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Pretty interesting
happy.gif
Be cool if there was an auto-boot feature that allowed you to auto-boot DS roms through it when you click on it.
But I will give this a try!
 
I would advise to change the font? Other than that, it looks pretty clean and crisp.
 
ron975 said:
I would advise to change the font? Other than that, it looks pretty clean and crisp.

I'm no artist, hence the horrible default skin which I stitched together using google images
biggrin.gif
 
A Gay Little Catboy said:
BassAceGold said:
Auto boot is not possible with the Supercard firmware. So the best I can do is boot DS game for you.
I know, there was one person who got close to it working, but he's gone now. I wish they would release a deeper SDK

Poor Taiju Yamada..
That is if I'm correct, he was the one working on it right?
 
BassAceGold said:
ron975 said:
I would advise to change the font? Other than that, it looks pretty clean and crisp.

I'm no artist, hence the horrible default skin which I stitched together using google images
biggrin.gif
I'll try and get a few skins for it.
What is the depth for the skins? 24bit or 16bit?
 
ron975 said:
A Gay Little Catboy said:
BassAceGold said:
Auto boot is not possible with the Supercard firmware. So the best I can do is boot DS game for you.
I know, there was one person who got close to it working, but he's gone now. I wish they would release a deeper SDK

Poor Taiju Yamada..
That is if I'm correct, he was the one working on it right?
Yup, it was him. He had something going and it was starting to work, but then he quit
 
A Gay Little Catboy said:
BassAceGold said:
ron975 said:
I would advise to change the font? Other than that, it looks pretty clean and crisp.

I'm no artist, hence the horrible default skin which I stitched together using google images
biggrin.gif
I'll try and get a few skins for it.
What is the depth for the skins? 24bit or 16bit?

In the first post:

Skinning support:
-png files, 8 bit, 16 bit, 24 bit and 32 bit bitmap files
 
Could you give us a full skinning guide? Might make my first ever skin for this.
I've never made a skin before.
 
BassAceGold said:
A Gay Little Catboy said:
BassAceGold said:
ron975 said:
I would advise to change the font? Other than that, it looks pretty clean and crisp.

I'm no artist, hence the horrible default skin which I stitched together using google images
biggrin.gif
I'll try and get a few skins for it.
What is the depth for the skins? 24bit or 16bit?

In the first post:

Skinning support:
-png files, 8 bit, 16 bit, 24 bit and 32 bit bitmap files
 
I'm not sure if Spinal added multibooting to his loader, but if it does support it, you can just use his loader to load this. Other than that it does not interfere with any of the iMenu files. If none of the above is possible, then just set iMenu as a favorite in my menu or my menu as a favorite in iMenu.


freestile said:
Looks cool, but I just barely got into grounds with messing with the imenu.
That ones pretty cool too. Would be nice to see touch screen support for a later
release of the imenu. Really cool to see plugin replacement menus for the dstwo.
Good work dude.

Touch screen is supported for every menu, buttons however aren't supported in all menus.

There is no top screen yet, it is listed under planned features.
 
What format are the color codes in? Hex? RGB24?
EDIT: Oops, unintentional double post..
 
BassAceGold said:
I'm not sure if Spinal added multibooting to his loader, but if it does support it, you can just use his loader to load this. Other than that it does not interfere with any of the iMenu files. If none of the above is possible, then just set iMenu as a favorite in my menu or my menu as a favorite in iMenu.
I got it work on iMenu just fine on iMenu, all I needed to do was make an ini file that led directly to the plg file. You need to do that manually, you can't do it inside iMenu itself
 
ron975 said:
What format are the color codes in? Hex? RGB24?
EDIT: Oops, unintentional double post..

Everything you need to know is listed in the first post:

Skinning support:
-png files, 8 bit, 16 bit, 24 bit and 32 bit bitmap files
--NOTE: backgrounds must be 16 or 24 bit bmp so fast rendering can be used for a smoother browser
-Windows and sub windows are just color codes defined via the skin.ini file
-these color values are 16 bit colors, the included ColorConvert.exe program can be used for converting 24 bit R G B color values to 16 bit color vales (PA_RGB in the program)



A Gay Little Catboy said:
QUOTE(BassAceGold @ Feb 27 2011, 09:34 PM) I'm not sure if Spinal added multibooting to his loader, but if it does support it, you can just use his loader to load this. Other than that it does not interfere with any of the iMenu files. If none of the above is possible, then just set iMenu as a favorite in my menu or my menu as a favorite in iMenu.
I got it work on iMenu just fine on iMenu, now does it always lack a top screen? Just worried I might have done something wrong

There is no top screen, its listed under planned features in the first post.
 

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