Hacking Atmosphere crash when downloading large eShop updates on file-based emuMMC

dc9884

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I play online and use the eShop on a file-based emuMMC using Atmosphere (11.0.1 | AMS M.18.1 | E) and in general use this works perfectly. However, when downloading large updates from the eShop, like SSBU 11.0 or a large Rocket League update, Atmosphere will crash:

Error Code: 2002-3502 (0x1b5c02)
Program: 01000000000000E

This only happens with large updates, downloading games for the first time from the eShop has always worked. Any sort of workaround? Happy to also submit a bug if that helps? Thanks!
 

thesjaakspoiler

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Module 01000000000000E is the 'friends' module.
But Error Code: 2002-3502 seems to be related to the SD card according to other posts.
Maybe there is something wrong with your SD card (where the emuMMC is on).
Maybe there are some tools to check the integrity of the SD card.
 

dc9884

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I’ve tried multiple SD cards, so I don’t think it’s a physical issue with the card. Perhaps the way the write operations are done with large update files is the issue, but that doesn’t necessarily explain why the workaround works, which is just deleting the game and downloading it from scratch again from the eShop?

@m4xw apologies for tagging, but let me know if it’s helpful to further log, test, or anything else (in case this is even close to the top of your priority list). If not, happy to live with the workaround and thanks for your great work on file based eMMC!
 

Draxzelex

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I’ve tried multiple SD cards, so I don’t think it’s a physical issue with the card. Perhaps the way the write operations are done with large update files is the issue, but that doesn’t necessarily explain why the workaround works, which is just deleting the game and downloading it from scratch again from the eShop?

@m4xw apologies for tagging, but let me know if it’s helpful to further log, test, or anything else (in case this is even close to the top of your priority list). If not, happy to live with the workaround and thanks for your great work on file based eMMC!
Why not just use a partition-based emuMMC?
 

OrGoN3

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It could always be that you are maxing out the switch's sd reader. Aka too many iops. I wonder if this would happen on sysnand with atmosphere.
 

dc9884

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No, all FAT32.


Why not just use a partition-based emuMMC?
I could; originally it was because I have 2 emuMMC + Android on one SD and so getting everything partitioned and set up correctly was much easier with file based, and it was easier to resize the emuMMC to save wasted system partition space. I think Hektate has made this a bit easier since, but I don’t want to have to wipe my card and reparation it unless I really have to.
 

Draxzelex

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I could; originally it was because I have 2 emuMMC + Android on one SD and so getting everything partitioned and set up correctly was much easier with file based, and it was easier to resize the emuMMC to save wasted system partition space. I think Hektate has made this a bit easier since, but I don’t want to have to wipe my card and reparation it unless I really have to.
Not wiping your SD card is acceptable for your console crashing when downloading updates? Seems kinda weird to me.
 

dc9884

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Not wiping your SD card is acceptable for your console crashing when downloading updates? Seems kinda weird to me.

eh, the workaround (archiving the game and redownloading it) is easy enough; I don’t have a data cap so it’s fine, was just hoping there was a better fix as there’s no way to tell in advance which updates will make it crash
 

dc9884

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It works! I tested with Rocket League and SSBU, two games that always used to crash the system, and both downloading updates and moving to system storage on emuMMC works great.

There is one caveat though that I experienced; if the console falls asleep during the operation, it won’t wake back up and has to be rebooted. I just temporarily turned off auto sleep, and no more issues! Great to see
 
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