ASH coming to the US

psycoblaster said:
yeah, graphics were good. but the 2D sprites.... killed the graphics
frown.gif
Thats what I thought too. btw the game is only 144 Mbyte trimmed, so there would have been enough space left for improvement (or thats what I read at least).

Anyways, let's hope the story will be good.
 
All I know is that everytime I punch in an attack command, it's gonna be followed up by some insanely exaggerated cutscene that's pretty but draggy.

Sooner or later I'm gonna be scrapping that shit in the options panel and 70% of the 256MB cartridge will go to waste.
 
osirisFIVE said:
All I know is that everytime I punch in an attack command, it's gonna be followed up by some insanely exaggerated cutscene that's pretty but draggy.

Sooner or later I'm gonna be scrapping that shit in the options panel and 70% of the 256MB cartridge will go to waste.

you are right, it is kind of a waste, but proves that with the right effort and tech cool 3D games with HUGE (quote me on that) landscapes could be made. I for one think this is just positive, 256 Mb is better than 128 if used right.
 
I'm sure we'll be seeing an RPG that's as big as ASH out of all the new ones that have been announced in Japan. Maybe even DQIX will be as big.
Well, awesome news as I would've played this had it not been so text-heavy and Japanese. Certainly can't wait.
 
I don't know for you guys, but this is one of the most anticipating games on DS for me!!

From the first day I saw it, I've been waiting for english version announcement..Battles look amazing, but on the other side, the game as in moving around looks pretty bad, I don't mind that, I love those kind of games, and I'll be enjoying it fully..
 

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