Tried to make code for Archvale 1.0.2 TID: 0100A4D0146B2000 BID: C0246BAD6DD7B05A but it is currently beyond my ability in ASM and my tools for pointer search.
This game is extremely easy as far as manual hacking is concerned.
In the game session everything seems static.
The values are doubles which makes searching easy as pie.
One Heart = 10
One potion = 1
Material quantity is as display on screen
The quantity of the item in the slot is fixed for the slot, i.e. if you move A of qty 31 to slot one the value change to 31, if you move B of qty 55 to slot one the value change to 55, once you find the address just move the item you want to hack to the slot and you can hack the value, you can also hack the other attributes of the item, for example change the weapon to a better one.
View attachment 2021120512293401-B5A6CB2EA5CFEC118158C3B7A6A13261.mp4
This game is extremely easy as far as manual hacking is concerned.
In the game session everything seems static.
The values are doubles which makes searching easy as pie.
One Heart = 10
One potion = 1
Material quantity is as display on screen
The quantity of the item in the slot is fixed for the slot, i.e. if you move A of qty 31 to slot one the value change to 31, if you move B of qty 55 to slot one the value change to 55, once you find the address just move the item you want to hack to the slot and you can hack the value, you can also hack the other attributes of the item, for example change the weapon to a better one.
View attachment 2021120512293401-B5A6CB2EA5CFEC118158C3B7A6A13261.mp4
Last edited by TomSwitch,








