APB Won't Have Normal Subscription Fees

Rock Raiyu

Clock Up
OP
Member
Joined
Jul 14, 2007
Messages
5,066
Trophies
1
Age
32
Location
Walking the path of heaven
XP
2,359
Country
United States
504xapb1.jpg

For those of us waiting for APB, some great news for you!

QUOTE said:
While players will still have to pay to play Realtime Worlds' massively-multiplayer online game APD, head honcho David Jones says they won't be paying a flat monthly fee.

APB has cost Realtime Worlds around $30 million between development data centers, and hardware, so we'd certainly forgive them if they wanted us to pay a monthly subscription rate to be a punk girl with a white mohawk. However, speaking to VG247 during the Develop conference this week, boss David Jones indicated that was not the direction the company is going in.

"Basically, you have to buy the client. It's a traditional game that you buy...We're not going the normal ‘you have to subscribe to play the game every month' route. What we haven't said is which route we are going, and in some respects we're still looking."

Still looking, but Jones assures that APB's subscription model will be unique and interesting, allowing players to fully understand why they should spend money to cover the company's investment.

And now it's time for my suggestion! Allot sever bandwidth based on the amount of money players on said server pay. The more money they deliver, the less lag they experience. They could even introduce a free server featuring turn-based shooting.

News Source: Kotaku
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    NinStar @ NinStar: you are a product of my imagination