Hardware aparently you can strech the ds mode.

No Name Trowa Barton

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this is a translation... anyone have a 3ds to try this out.? i get mine tomarrow.
 
I don't see why anyone would want to do that but out of curiosity, a confirmation would be nice.
 
This affects games like Ouedan or EBA though... you need pixel precision on these games.

People are better off playing DS games on the DS.
 
No Name Trowa Barton said:
2mo1buq.png


this is a translation... anyone have a 3ds to try this out.? i get mine tomarrow.
@Thread title: It's stretched by default.
@Translation: You hold start and select while the game is first loading/booting/starting up to show the game in native resolution.
 
Midna said:
Yes, you can stretch it if you want, too.

There's a vidya here.
Doesn't bother me.

QUOTE(Maedhros @ Feb 28 2011, 12:43 PM) This affects games like Ouedan or EBA though... you need pixel precision on these games.

People are better off playing DS games on the DS.
umm.... Nope, I like that I can play my ds games on my 3DS.
tongue.gif
 
If the 3DS applies antialiasing to the scaled image, I don't see any reason why anyone would want to play at native resolution.
I'd like to see clearer, higher resolution versions of those screens.

EDIT: BTW I like how they used Ouendan as an example. Great game.
EDIT2: Maedhros, Ouendan's easier to play on a DSi XL.
 
But can you stretch the game to fit the entire screen, no black bars? It wasn't shown in the video, just downsizing..
 
Haloman800 said:
But can you stretch the game to fit the entire screen, no black bars? It wasn't shown in the video, just downsizing..

No, you can't.
 
YayMii said:
If the 3DS applies antialiasing to the scaled image, I don't see any reason why anyone would want to play at native resolution.
I'd like to see clearer, higher resolution versions of those screens.

EDIT: BTW I like how they used Ouendan as an example. Great game.
EDIT2: Maedhros, Ouendan's easier to play on a DSi XL.
Gotta agree with everything you said here, just haven't played it on an XL. The first DS game I plan to test the 3DS with though will be the same one I tested my DSi out with. I gotta get me some Ready Steady Go 3DS action! XD
(And in case you were wondering, probably not but still..., the test my my lite was EBA, and that's gonna be the second test.)

Something I notice with Ouendan on the DSi, and even a little on a lite, is a bit of sprite pixelation. While still an amazing game you can tell they didn't put too much money into the sprites. At least not as much as they did for EBA and Ouendan 2. I can't wait to see how the 3DS handles that first hand.
 
3D DS games in like SM64 and Zelda looks smoother and less jaggy on the 3DS screen when stretched.
Probably because the stretching somewhat blurs the image.
Look at DS 3DS comparison videos and you'll see.
 
Eerpow said:
3D DS games in like SM64 and Zelda looks smoother and less jaggy on the 3DS screen when streched.
Look at DS 3DS comparison videos and you'll see.

Yeah, probably because the system generates the graphics instead of using a preset sprite made for the original resolution.
 
The reason it doesn't take up the top screen fully is so it still lines up with the bottom screen. People are forgetting a certain blue runner's game and a hungry green dino's game action take part and travel between the two screens.

For those who didn't get the hints. I was talking about the Sonic and Yoshi games.
 

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