I was wondering if any of you Tempers are actually working on your own homebrew?
Whether you're currently working on something, used to, or plan to start, why not talk about it?
Is it just me, or has 2008 been a really slow year for homebrew?
As for me, I'm working on a third person shooter (plays like Wolfenstein 3D), because I felt an irresistable need to pick up PAlib again after more than a year.
I'm pretty much done with what I wanted to do (relearn making menus, work with zoom), and now I'm quite unsure on what to do with it next.
Was thinking about adding another enemy (there's only one), but all the code I'd have to add for it would quite probable drive me crazy, moreso than bob.
Height mapping would be nice, but that's way~ above my skill.
Maybe I'll add turning left and right (instead of only strafing left and right) when I feel like tormenting myself with sine, cosine, TANGENTO!
So, fellow Tempers. Any of you working on a project? Or do you only come here for troubleshooting?
Whether you're currently working on something, used to, or plan to start, why not talk about it?
Is it just me, or has 2008 been a really slow year for homebrew?
As for me, I'm working on a third person shooter (plays like Wolfenstein 3D), because I felt an irresistable need to pick up PAlib again after more than a year.
I'm pretty much done with what I wanted to do (relearn making menus, work with zoom), and now I'm quite unsure on what to do with it next.
Was thinking about adding another enemy (there's only one), but all the code I'd have to add for it would quite probable drive me crazy, moreso than bob.
Height mapping would be nice, but that's way~ above my skill.
Maybe I'll add turning left and right (instead of only strafing left and right) when I feel like tormenting myself with sine, cosine, TANGENTO!
So, fellow Tempers. Any of you working on a project? Or do you only come here for troubleshooting?
