So that's why it's very heavy, it actually renders at a higher res? then i suppose the ones that RE:R and MK7 use are workarounds... maybe they can just work an algorithm for AA to apply it only to edges, or preferably, on jaggies.
That's the thing - as of today, "jaggies" are necessary for the 3D effect - thanks to them it is easy to assert what is in the foreground and what's the background.
If you were to AA them, they'd blend too much.
What needs to be done, more or less is:
1. Rendering the background, applying the 3D effect, AA the scene.
2. Rendering the models that are far away, applying the 3D effect, AA the background (second layer).
3. Rendering the models that are close, applying the 3D effect, AA the foregound (third layer).
...all in Real-Time, of course.
Effectively you need three times the resources to achieve the same effect while keeping the 3D intact. By proxy a developer will focus on the meritum of the game and if there are any resources left, they *may* fool around with that kind of thing, but usually it's too late in the development to implement such engine changes.