Another New Nintendo Patent Appears

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Remember the patent that they did that allowed gamers to skip certain parts of a game if it was too hard? It'll make its first appearance in New Mario Bros Wii...most of us know that, especially P1ngy.

Here is another, only this one makes it harder/easier for those with skill or without skill:

Npatent1.jpg


custom_1246392109513_NPatent2.jpg


QUOTE said:
A game apparatus includes: a plurality of operation controllers to be operated by separate players; obtained partial area storage locations for storing a partial area obtained by each player as an obtained partial area; a partial area choice mechanism for allowing each player to choose a partial area in turns; a single-player-mode game execution mechanism for, when a partial area is chosen, executing a single-player-mode game for a player who has chosen the partial area; and an obtained partial area adding mechanism for, depending on a result of the single-player-mode game, storing the partial area chosen by the player who has played the single-player-mode game as an obtained partial area of the players in the obtained partial area storage locations.

Kotaku explains it better but still I'm confused on some parts and this "game getting easier/harder depending on skill" sounds kinda familiar to what another new game is doing.
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I don't understand this at all. All I read was "partial... partial.... partial.... partial...."

And the picture on top looks like it's from Wario Ware, but all four of the screen look exactly the same to me.
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Yes I remember it now, it was a game from Wario Ware where you had to move the guy to catch the baseball. And I remember that it was a fairly hard one too.
 
DeMoN said:
I don't understand this at all. All I read was "partial... partial.... partial.... partial...."

And the picture on top looks like it's from Wario Ware, but all four of the screen look exactly the same to me.
unsure.gif

Yes I remember it now, it was a game from Wario Ware where you had to move the guy to catch the baseball. And I remember that it was a fairly hard one too.

Yeah when I saw the picture all I was thinking was "Multiplayer Warioware?"

Going to read the text bit now, although I probably won't understand it.

hadrianand this "game getting easier/harder depending on skill" sounds kinda familiar to what another new game is doing.
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I think a few games have had systems that change the difficulty depending on how skilled you are at it.

Most games let you pick a difficulty depending on how skilled you think you are though, so what's the point?
 
Law said:
DeMoN said:
I don't understand this at all. All I read was "partial... partial.... partial.... partial...."

And the picture on top looks like it's from Wario Ware, but all four of the screen look exactly the same to me.
unsure.gif

Yes I remember it now, it was a game from Wario Ware where you had to move the guy to catch the baseball. And I remember that it was a fairly hard one too.

Yeah when I saw the picture all I was thinking was "Multiplayer Warioware?"

Going to read the text bit now, although I probably won't understand it.

hadrianand this "game getting easier/harder depending on skill" sounds kinda familiar to what another new game is doing.
unsure.gif

I think a few games have had systems that change the difficulty depending on how skilled you are at it.

Most games let you pick a difficulty depending on how skilled you think you are though, so what's the point?
well this way noobs cant abuse level easy and say that they pwned a game
i like this
 
Raven Darkheart said:
well this way noobs cant abuse level easy and say that they pwned a game
i like this

In which case you can just say "On what, Easy mode? Stop being a faggot." and then beat them across the head with the game box.

Besides, if you need to play easy mode to beat a videogame then you should just be ashamed of yourself as a human being (edit: not you specifically, but rather the "noob" who had to "abuse level easy").
 
From what I understand.. that's a Wario Ware VS game, and each player can play the game in a different window, on it's own difficulty level..

That's no different from what Guitar Hero does..
 
Maz7006 said:
sleep.gif
look where gaming used to be, and look what it is now
Hey, business is all about appealing to the lowest common denominator. The survival of video gaming depends on it. We can whine about it all we want but we're just being hypocritical since our pirating is what fucked up the video game industry so much in the first place.
 
I did type up a somewhat long post with a reasoned legal argument but I think it boils down to:

Wait have Nintendo just tried to patent the automatic handicap? (you say making the game harder for the better players, I say making the game easier for worse ones)

Fairly sure I can find a 16 bit era puzzle game that could invalidate that one (tetris or columns already having the multiple players and variable difficulty).

Also software patents can die.
 
QUOTE said:
Remember the patent that they did that allowed gamers to skip certain parts of a game if it was too hard

Sorry, but it's NOT like that. The game won't play itself, it will only show a video how to pass that part, but you still have to complete it.

It's just a built-in walkthrough.
 
skawo96 said:
QUOTE said:
Remember the patent that they did that allowed gamers to skip certain parts of a game if it was too hard

Sorry, but it's NOT like that. The game won't play itself, it will only show a video how to pass that part, but you still have to complete it.

It's just a built-in walkthrough.

Actually it does skip that part but when you save it only saves up to the part you skipped. I'll find the source in a bit.

EDIT:
Could only find info regarding how it works in New Super Mario Bros Wii:

QUOTE
"In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they're ready. And yes, we're looking into this for future games." - Shigeru Miyamoto

http://www.gonintendo.com/viewstory.php?id=84894
 
Hadrian said:
QUOTE said:
"In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they're ready. And yes, we're looking into this for future games." - Shigeru Miyamoto

http://www.gonintendo.com/viewstory.php?id=84894

This can be understood in few ways. It doesn't clearly say "it skips certain parts".
wink.gif


EDIT: Damn, I swear I saw a more-deep explanation somewhere. Oh well, we'll see when the game is released
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Its prerecorded someone else playing it... then it takes over control... thats what I gathered from p1ngy's thread...

Lol, they even have Wii, Mii, DSi and loads of other crap associated with them patented in almost every field including obscure things,
pretty funny when their worldwide known Triforce logo is actually ripped from the H?j? clan [url=http://en.wikipedia.org/wiki/H?j?]http://en.wikipedia.org/wiki/H?j? clan[/url]
 
Nintendo seem to be out to patent all sorts of garbage ideas lately. So basically from what I understand this is how this will work. You have the same mini game for four players on a split screen, and depending on each players skill level the game difficulty is adjusted for each player individually. Seems pointless to me really, but I dont know, I guess its ok for party games in situations where you get a mix of gamers and non gamers together.

I wonder if Nintendo will let the game play itself for the rubbish players too?




bastads
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I think it's a good idea. Having tried to introduce my sister to Meteos and absolutely thrashing her I'd like it if the game compensated for the fact that one of us has been playing for hours, without me having to estimate my own abilities (I'd worry about setting the difficulty too high). If they make it optional so you can turn it off if you want then it's all win.

Do other games already do this in multiplayer, I don't know. But I have seen something similar in single player before; Devil May Cry repeatedly tells me I'm crap and keeps asking if I want to switch to easy mode!
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