D
Deleted User
Guest
has anyone save editted in the silk rug? its an nso membership exclusive thing. you redeem nook miles for it if you have nso
has anyone save editted in the silk rug? its an nso membership exclusive thing. you redeem nook miles for it if you have nso
Anyone know if its possible to bring my save file up to 1.1.2a on Windows instead of on switch?
Looks like all the values are decimal ints. Setting it to 64 just set the value to 64, but re-dumping and resetting it to 100 seems to have fixed it somehow.Have you tried using 100 as a hexadecimal?
i seem to have messed up somewhere, on my map i have 2 Filbert but one is emptyView attachment 202187
and on the Island i have 2 Judy houses View attachment 202188 View attachment 202189
i tried to use the empty file to evict judy but the game crashes when i try to start it up
any suggestions?
To anybody that is interested I did manage to find a way to force villagers to spawn on mystery island. It's a bit of a complex process though, so I really don't recommend this to beginners, and I really would only recommend this for people who are trying to get the new Villagers who do not have Amiibos.
...and I REALLY don't recommend this for SXOS or Edizon because having a live memory viewer really helps, but work with whatever you have. I used Jnoexs.
Since I am still on version 1.1.0 I can't post cheats for most, but they are static HEAP (like everything else) so it's easy enough to find.
[Mystery Island Visitor Editor]
04100000 3F9DBBBC 000000XX <--------------Species ID
04100000 3F9DBAAC XXXXXXX <--------------Species ID #2
04100000 3F9DBAB0 00000XXX <--------------Villager ID
-The first thing you need to do is find the region of memory that stores the value for the villager that is located on mystery island. for that we need:
https://raw.githubusercontent.com/C...ources/v1/Text/Villagers/VillagerNames_en.txt
You will find two numbers, these are both separate values for different things. (For example: Raymond is 04, 17. 04 is for his species all cats will have a value of 0x04 for their species. Dogs are 0A, etc...etc...
-I recommend doing a search for the species ID first, it's the simplest value to understand, and there is only one. Just like i mentioned search 0x04 if there is a cat, 0x0A if it's a dog, 0x08 if its an Alligator, whatever.
-Once you have this value your villager ID is -0x10C from your address. The number will be anywhere between 30-39. This is where things are a little tricky. Using Goldie as an example her ID is 0A, 00. When you find her value it will be 30, Butch will be 31, Lucky will be 32... and so on until you get to 39. The reason why this is complicated is because the game identifies numbers like 00, 10, and 20, all as 30 in this address. It's because of this that you will be limited to exactly who you can force during any specific encounter. If you encounter Goldie on the island you will be able to force any character with an ID between 00-09, if you encounter Ankha her ID is 13 so you can force any character with an ID between 10-19 (and for you unlucky bastards like me, and you want to force somebody like Raymond to spawn you need either Rudy, Katt, or Raymond because they are the only villagers in the game with an ID higher than 19) Its possible that there is another address that can correct this, but I was unable to find it so I encourage anybody else to try.
-Additionally there is a very complex value for species that I can only assume is for all you assembly people out there. I don't have a complete list compiled but I do have most. Keep an eye on the value that comes right before your Villager ID, it usually looks like 0x3YYYYYYY. You could also start your search with these values for a much shorter search.
306B6E6D - Monkey
31746272 - Bunny
316B7564 - Duck
31746163 - Cat
306C7562 - Rhino
3072676B - Kangaroo
316E6770 - Penguin
306E6863 - Chicken
30706968 - Hippo
3173756D - Mouse
31676970 - Pig
3070636F - Octopus
306D6168 - Hamster
30776F63 - Cow
30676974 - Tiger
30726270 - Eagle
30616562 - Bear
Okay, now that you have all the info you need you need to edit these three addresses. For me on ver 1.1.0 it was
You will know it worked when you speak to the villager and the correct name of the villager you want appears. Since the game doesn't have a chance to load in the updated model they will still look like the original villager but dont worry about that. Once you invite them to your island, the plot of land will have the correct name on it, and the following day you will see the correct house with the correct furniture!
Hey guys, I was just wondering.
I have an Animal Crossing save in my Emunand. If I try to inject/restore that save to my Sysnand and go online with it (in OFW, not CFW) is there a risk of getting banned? I've only used the save editor and Edizon cheats to add bells and items. I didn't do anything crazy to my island and villagers.
so turns out with NHSE you cant add more stuff like hardwood/softwood? if you change the amount to something like 30 you still get 1 compared to clumps of weed which you can change to whatever number you want. anyone know of this issue?
? im lost i only have count use flag0 and flag1 options. dont see a modifier optionyou have to subtract 1, so use 1d as the modifier
? im lost i only have count use flag0 and flag1 options. dont see a modifier option
let me know how it works. i have yet to try it but people have been saying it works so im taking their word x)
The only ones available at the moment that I can find are ones for DIY recipes. I mentioned it earlier.what are the new 1.1.2 codes to insert item ids into? like slot 1 custom item id, slot 2, etc?
I've discovered something, or at least I think I have. Mods, feel free to delete if this is already known, but I felt a little sliver of pride for working this out without looking for help.
For DIY recipes in the NHSE, use (Item #5794), use the ACNH DIY Recipe values pastebin from a little further up in the thread, you can set the flag 2 value to the first digit from the list, and then convert the final 2 digits from hex to decimal, and place that converted value into the count slot. For example, if I wanted to place the DIY recipe for the Dark bamboo rug into my inventory, I would set an empty slot to (Item #5794), set flag 2 for a value of 2, and set the count for the item to 160 (A0=160).
Using this method, I was able to generate a 40-slot inventory file for all the recipes for the Bunny Day event, attached below.
I now this is a pretty messy thread to search through, but there is no way you can't find that post or the countless reposting of the cheat for each version if you search the thread.