Hacking akSHELL 2.10

  • Thread starter Thread starter rockstar99
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Knock yourself out. Hopefully you can enlighten us on where our compatibility problems lie.
Click
The only bad part about the .skn decompiler is that whoever can use it pretty much can obtain all sources in a snap for any .skn (including akShell). We can prevent it possibly, but we might have to refix it to use in moonshell2. In other words, the best that I can think of for blocking the unknowing community would be best as preventing accidental leaks of the beta .skn file, though someone could always recompile it and send it out.
 
jurassicplayer said:
Knock yourself out. Hopefully you can enlighten us on where our compatibility problems lie.
Click
The only bad part about the .skn decompiler is that whoever can use it pretty much can obtain all sources in a snap for any .skn (including akShell). We can prevent it possibly, but we might have to refix it to use in moonshell2. In other words, the best that I can think of for blocking the unknowing community would be best as preventing accidental leaks of the beta .skn file, though someone could always recompile it and send it out.
The 'Link' has wrong address - you have a double 'http//' in it

Fixed Link: http://gbatemp.net/index.php?showtopic=209...p;#entry2613753
 
cheack the offical akshell website
http://akshell.ning.com/

stupid
laugh.gif

the progress of akshell is on the website
 
Cool, good to see people still developing things and using their creativity.

I'll gladly beta test this if you decide to release one, thanks for sharing man
 
PanzerWF said:
Cool, good to see people still developing things and using their creativity.
I'll gladly beta test this if you decide to release one, thanks for sharing man
You're too late - to become a BETA tester you should've signed up earlier
laugh.gif
(even some of the "graphic designer's" [ie ME!!] haven't got a version to check their graphics were OK
frown.gif
)
 
it was my first project in ds development, and it was a very, very fun project. sadly, we can't do anything now.
i hope we can do better in the future.
frown.gif
 
azure0wind said:
it was my first project in ds development, and it was a very, very fun project. sadly, we can't do anything now.
i hope we can do better in the future.
frown.gif
Dont worry future builds will be private and given to admins
 
Rockstar said:
azure0wind said:
it was my first project in ds development, and it was a very, very fun project. sadly, we can't do anything now.
i hope we can do better in the future.
frown.gif
Dont worry future builds will be private and given to admins
okay thanks for that....
 
That's a real shame about the closure of akShell - it seemed such a nice idea
cry.gif
.....
I was specially looking forward to seeing how my top screen looked

Mind you - couldn't you release the 'skins' of akShell ?
- that way people could basically do what I did with my 'MAIO' package - by getting Moonshell & AKAIO to both 'look' similar to each other.
 
Couldn't you release a version that doesn't include AKAIO files?
Sort of how people distribute the updated DSTT files for YSMenu...

Also, wtf? Isn't AKAIO by Normmatt and Smiths and some others, not AceKard team?
 

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