Adrenaline-2 released for Vita

Discussion in 'PS Vita - Hacking & Homebrew' started by Chary, Apr 2, 2017.

  1. Chary
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    One of the leaders of the Vita scene, TheFl0w, has released a new version of his PSP CFW for Vita, Adrenaline. This April update adds the following:

    For those wondering about PS1 support, that has not been added yet. The path for adrenaline has changed as well, to 'ux0:adrenaline' instead of 'ux0: pspemu/adrenaline'.

    Code:
    How to install Adrenaline -
      * Install any PSP game/demo onto your PS Vita (compatiblity for PS1 games as bubble will be added in the future).
      * Shutdown your PS Vita and visit http://beta.henkaku.xyz/.
      * Launch molecularShell, press START and set 'Enable unsafe homebrews' to 'On'.
      * Reboot your PS Vita and then install VitaShell from molecularShell (https://github.com/TheOfficialFloW/VitaShell/releases).
      * In VitaShell open FTP by pressing SELECT and copy the 'adrenaline' folder from the archive and paste it at 'ux0:'.
      * Download the 6.61 EBOOT.PBP (for 1000/2000/3000) from the Sony server (google it)
        and paste it at 'ux0:adrenaline/661.PBP'.
      * Copy 'ux0:tai/config.txt' to your PC and add the following lines:
            *KERNEL
            ux0:adrenaline/adrenaline.skprx
    
            *TITLEID
            ux0:adrenaline/adrenaline.suprx
    
        Example of config.txt:
            # You must reboot for changes to take place.
            *KERNEL
            ux0:adrenaline/adrenaline.skprx
            *main
            # main is a special titleid for SceShell
            ux0:app/MLCL00001/henkaku.suprx
            *NPXS10015
            # this is for modifying the version string
            ux0:app/MLCL00001/henkaku.suprx
            *TITLEID
            ux0:adrenaline/adrenaline.suprx
    :download: GitHub
     


  2. Flame

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    This homebrew gives me real buzz. adrenaline if you will.




    [​IMG]
     
    Last edited by Flame, Apr 2, 2017
  3. WiiUBricker

    WiiUBricker Insert Custom Title

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    PS Vita has become the better PSP.
     
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  4. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    What is 64MB homebrew? O_O
     
  5. VinsCool

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    Extended memory mode, used in Slim PSPs and PSP Go
     
  6. THEELEMENTKH

    THEELEMENTKH GBAtemp Advanced Fan

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    I believe it enables 64MB of RAM (the PSP slim had 64Mb of RAM, and the PSP Phat had 32MB of RAM IIRC) for games/homebrew
     
  7. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    Great explanation, nice details. (SARCASM)

    Yes i know that, i'm asking what homebrew that exist does make use of this. O_O
     
  8. THEELEMENTKH

    THEELEMENTKH GBAtemp Advanced Fan

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    I don't think any homebrew needs all that RAM, I believe this only makes games/homebrew smoother
     
  9. Pacheko17

    Pacheko17 かっこい男の子

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    How can I update to it?
     
  10. kingraa777

    kingraa777 boom!

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    today is also march 33rd ;) m33 sorce code has been released
     
  11. Flame

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    well you cant just update it by replacing files. you need to do it again by replacing stuff in the config.txt

    just follow the steps in the readme
     
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  12. Pacheko17

    Pacheko17 かっこい男の子

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    That's what I was trying to avoid ;-;
    Maybe I'll just wait for a easy installer update.
     
  13. Flame

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  14. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    Move the adrenaline folder you had setup already, from the memory card. (ux0: pspemu/) move it to the root of the memory card ux0 (Make sure you select move, not copy!)

    Then copy the plugins from the update zip to the folder.
    Go to tai folder and open the config.txt, find the lines that has ux0: pspemu/adrenaline/adrenaline.suprx

    Erase the part of it that says PSPEUM/ from both. (Is listed under *KERNEL and whatever the game was injected into tittle id *SLUS01334 as example)

    Then save the text, press start and reload tai hen plugins, that is all.


    If you never installed adrenaline before, if you really want a easy way, there is a adrenaline auto installer that also make epsp bubble, just use that homebrew first to make things easier. Once is running then follow my steps above to just get the V2 update. :)

    Easy adrenaline installer

    @Pacheko17 :)
     
    Last edited by Sonic Angel Knight, Apr 2, 2017
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  15. Pacheko17

    Pacheko17 かっこい男の子

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  16. Flame

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  17. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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  18. Flame

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    bite my shiny your welcome metal ass.
     
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  19. VinsCool

    VinsCool Comfortably Numb

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    Hey man, you asked a question, you got your answer. What else could be said? Base RAM useable is 32MB, starting from FAT PSPs. It was emulated that way on PS-Vita (as far as I know), and now it is unlocked to mimic what Slim PSPs (having an extra 32MB of RAM) do. In short, it is only really useful for extra memory cache in games, and extra RAM on homebrew supoorting the Slim PSP memory mapping.

    I hope this makes more sense to you.
     
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  20. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    Then what homebrew has 64MB is the $1 question. (I'm not rich to say $1,000,000 so buy yourself a pack of gum or something :P )