Adrenaline-2 released for Vita

C8bXH5KXsAAB7G_.jpg

One of the leaders of the Vita scene, TheFl0w, has released a new version of his PSP CFW for Vita, Adrenaline. This April update adds the following:

- Changelog v2 -
- Added 64MB RAM support for homebrews.
- Added ability to use the 'ur0:' partition as Memory Stick.
- Added Advanced AA filter (disable 'Smooth Graphics' for that filter).
- Added ability to change smooth graphics (GPU internal bilinear filter).
- Added ability to change screen size (2.0x, 1.75x, 1.5x, 1.25x, 1.0x).
- Fixed sound issue in 'MotorStorm' and some other games.
- Fixed bug where 'ms0:/MUSIC' and 'ms0:/PICTURE' were not found in XMB.
- Fixed bug where changing options in the official settings menu didn't have any effect.

For those wondering about PS1 support, that has not been added yet. The path for adrenaline has changed as well, to 'ux0:adrenaline' instead of 'ux0: pspemu/adrenaline'.

Code:
How to install Adrenaline -
  * Install any PSP game/demo onto your PS Vita (compatiblity for PS1 games as bubble will be added in the future).
  * Shutdown your PS Vita and visit http://beta.henkaku.xyz/.
  * Launch molecularShell, press START and set 'Enable unsafe homebrews' to 'On'.
  * Reboot your PS Vita and then install VitaShell from molecularShell (https://github.com/TheOfficialFloW/VitaShell/releases).
  * In VitaShell open FTP by pressing SELECT and copy the 'adrenaline' folder from the archive and paste it at 'ux0:'.
  * Download the 6.61 EBOOT.PBP (for 1000/2000/3000) from the Sony server (google it)
    and paste it at 'ux0:adrenaline/661.PBP'.
  * Copy 'ux0:tai/config.txt' to your PC and add the following lines:
        *KERNEL
        ux0:adrenaline/adrenaline.skprx

        *TITLEID
        ux0:adrenaline/adrenaline.suprx

    Example of config.txt:
        # You must reboot for changes to take place.
        *KERNEL
        ux0:adrenaline/adrenaline.skprx
        *main
        # main is a special titleid for SceShell
        ux0:app/MLCL00001/henkaku.suprx
        *NPXS10015
        # this is for modifying the version string
        ux0:app/MLCL00001/henkaku.suprx
        *TITLEID
        ux0:adrenaline/adrenaline.suprx

:download: GitHub
 

Sonic Angel Knight

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I believe it enables 64MB of RAM (the PSP slim had 64Mb of RAM, and the PSP Phat had 32MB of RAM IIRC) for games/homebrew
Extended memory mode, used in Slim PSPs and PSP Go
Great explanation, nice details. (SARCASM)

Yes i know that, i'm asking what homebrew that exist does make use of this. O_O
 

Sonic Angel Knight

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Move the adrenaline folder you had setup already, from the memory card. (ux0: pspemu/) move it to the root of the memory card ux0 (Make sure you select move, not copy!)

Then copy the plugins from the update zip to the folder.
Go to tai folder and open the config.txt, find the lines that has ux0: pspemu/adrenaline/adrenaline.suprx

Erase the part of it that says PSPEUM/ from both. (Is listed under *KERNEL and whatever the game was injected into tittle id *SLUS01334 as example)

Then save the text, press start and reload tai hen plugins, that is all.


If you never installed adrenaline before, if you really want a easy way, there is a adrenaline auto installer that also make epsp bubble, just use that homebrew first to make things easier. Once is running then follow my steps above to just get the V2 update. :)

Easy adrenaline installer

@Pacheko17 :)
 
Last edited by Sonic Angel Knight,

VinsCool

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Great explanation, nice details. (SARCASM)

Yes i know that, i'm asking what homebrew that exist does make use of this. O_O
Hey man, you asked a question, you got your answer. What else could be said? Base RAM useable is 32MB, starting from FAT PSPs. It was emulated that way on PS-Vita (as far as I know), and now it is unlocked to mimic what Slim PSPs (having an extra 32MB of RAM) do. In short, it is only really useful for extra memory cache in games, and extra RAM on homebrew supoorting the Slim PSP memory mapping.

I hope this makes more sense to you.
 
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