Gaming Adobe CS5

yeah, I downloaded it. I will install as full (gives option). Keygens are out. Will install W7 64 before I install CS5 though... or I may just do CS3 to work with school projects.
 
It's alright. Content Aware fill isnt THAT great and found that the one GIMP has is a bit better.

Well, actually, I've just been playing around with content aware fill
biggrin.gif
 
I've been twat-arsing about with it for a couple of days now. As predicted Content Aware Fill is very good but not magic. It can't do everything.
 
I'm more anticipated about Flash CS5. From what I've been following, it features an Export option that lets you export cleanly as an iPhone app file (or something along those lines). This is amazing for game devs interested in the iPhone platform and saves tons of headaches!

However, I saw that option talked about in beta CS5 dev interviews, dunno if they kept that feature, and what conflicts might arise now seeing as Apple has pretty much dismissed Adobe Flash from their mobile platforms completely?

If anyone has Flash CS5, I'd love to know more!
nyanya.gif
 
[M said:
artin]
I'm more anticipated about Flash CS5. From what I've been following, it features an Export option that lets you export cleanly as an iPhone app file (or something along those lines). This is amazing for game devs interested in the iPhone platform and saves tons of headaches!

Fantastic!
yay.gif


And even if this didn't make the cut, I still haven't got the opportunity to mess around with the bone tool yet. And seeing as how CS5 supposedly has huge optimizations this time around, I thought I might as well skip over CS4 and get on the CS5 band wagon.
 
geoflcl said:
And even if this didn't make the cut, I still haven't got the opportunity to mess around with the bone tool yet. And seeing as how CS5 supposedly has huge optimizations this time around, I thought I might as well skip over CS4 and get on the CS5 band wagon.
Stumbled upon the new Bone Tool in Flash CS4 while working on one project and played around with it for a few days. It's actually pretty smooth and impressive! Works very similarly to the bone/joint tools in Maya, so if you're used to that, you should have no trouble jumping in right away.

If if you haven't worked with bone tools in a 3D program before, it's fairly simple to learn for 2D in Flash, fun to play with, and comes in handy in certain situations of animation.

laugh.gif
 
Adobe.Photoshop.CS5.Extended.v12.0.Incl.Keymaker-EMBRACE
Adobe.Photoshop.CS5.Extended.v12.0.MAC.OSX-HOTiSO

Yay I guess?
huh.gif
 
geoflcl said:
If I didn't know any better, I'd say Apple just did this to be jerks to Adobe, as if they didn't knock them enough already.
Yeah. Apple doesn't want anybody to be able to make iphone stuff unless Apple's getting a cut of the money from production.

The SDK requires OSX, 'ya know.
 
Anyone tried CS5 premiere or After Effects? Because I have CS4 on a 32bit vista machine, but I would get CS5 once I get a 64bit windows 7 system. Just wanting to know if I should upgrade or just wait until I get a new system.
 
If you don't need any of the new features, there's 0 reason to upgrade.

However going 64-bit allows you to work with larger files (a single program under 32-bit home versions of windows cannot use more than ~2 gigs of memory, 3 if an optional hidden setting in windows is changed).
 

Site & Scene News

Popular threads in this forum