Actual Conduit Sales

Discussion in 'User Submitted News' started by GeekyGuy, Aug 6, 2009.

  1. GeekyGuy

    GeekyGuy Professional loafer

    Global Moderator
    Jun 21, 2007
    United States
    So, everyone thought The Conduit lagged a little in sales within its first couple of weeks of release, but 150k copies (the original number touted on the Web as the sales figure) was still respectable. Seems SEGA has now made an important clarification that changes things quite a bit. They say they "shipped" 150k copies of the game out to stores, etc. but that only 72k copies actually sold in the U.S. between the dates of June 23 and July 4.

    What does that say about the success of the game? Take from it what you like.

  2. Vidboy10

    Vidboy10 Tsardom

    Dec 15, 2008
    Vancouver, B.C
    72,000 isn't that bad you know.
  3. Guild McCommunist

    Guild McCommunist (not on boat)

    May 6, 2009
    United States
    The Danger Zone
    Its already got a decent fanbase and online going. And 72,000 for a hardcore game on the Wii ain't that bad. The Conduit's launch week sold more copies than the launch month for MadWorld, for comparison.

    Regardless, High Voltage will definately have a fanbase for future hardcore games, most notably The Grinder.
  4. Hadrian

    Hadrian Better than Craigslist

    Former Staff
    Oct 12, 2004
    Well for such a hyped game that is kinda small but its a lot better than Bionic Commando's measily 27,000 across TWO formats. Bionic Commando did however manage to do 550,000 since. I compared that game as it seemed to have had the same amount of hype and reviews.

    To be honest most games aren't doing as well as they should this year, there are some exceptions though.

    Makes me wonder how badly better games like Little Kings Story have done.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice