Okay, so here we go ^^
For Ouendan 1 (game ID
AOSJ C2CA61E1) :
Code:
320D71E4 0007D000
0208EE20 000FA000
D2000000 00000000
For Ouendan 2 (game ID
AO2J B9A91626) :
Code:
320D71E4 0007D000
020D71E4 000FA000
D2000000 00000000
As I said, those two codes will only help you not do die :Â if the meter goes under 1/8 of the max, then the meter is set to 1/4.
That's all, I do not know if a "skipping intro" code is possible, nor do I have the ability to research one.
All I did was customising some codes with
some help.
Hope you'll enjoy this ^^
EDIT : just noticed a problem with the Ouendan 1 code, it doesn't work as the Ouendan 2 code. I'll do some more test.
EDIT 2 : The Ouendan 2 code works fine, not the Ouendan 1.
On Ouendan 1, the first time you play, it does nothing. If you "die", then the meter will only go up to 1/4 during the intro, and during the game, will stay around that level...
EDIT 3 : I used a "press select to have full meter" code to see what's happening, an I understand even less now...
=>Â this code works fine even in the first game, but not the other one. Can't think of a reason for this to happen...
=> after you "die", when the meter is stuck at 1/4, if you use the "select" code, then yes, the meter grows to the max, but it gradually goes down to 1/4, even during the intro ! And it goes down even faster when you start playing !
The Ouendan 1 and Ouendan 2 code have the same structure, so I really don't understand what's going on...