Homebrew A dumb idea about digital OoThax that might work

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If you or someone else you know has OoT3D or PSMD as both a cartridge and a digital copy, you could (possibly) install the *hax on a physical copy then use Nintendo's save transfer tool to transfer the *hax save to the digital version.
I mean, it's not too useful, but it's cool if you have a friend with one of the games digitally and you don't want to just give them your cart or something.

I dunno.
 
When I get a copy of oot I'm going to see what happens just for fun. But it most likely won't work. but again, Ima try it once I get mine
 
If you or someone else you know has OoT3D or PSMD as both a cartridge and a digital copy, you could (possibly) install the *hax on a physical copy then use Nintendo's save transfer tool to transfer the *hax save to the digital version.
I mean, it's not too useful, but it's cool if you have a friend with one of the games digitally and you don't want to just give them your cart or something.

I dunno.
If something like Tubehax was found for the tool, OoT3D, SMD, V6, and Citizens would all practically be standalones
 
Just tried it out, and it seems to work. It does however clear the save off the cartridge, so you'd then have to re-hax the OoT cartridge for your own uses.

I also can't be 100% certain it would work on an un-modded console, since I'm running a9lh w/ Luma. But I don't think it has any patches for the save transfer process.
 
Well, it works, but if you think about it, it's kind of useless. If someone gets the retail version, why copy the save data when you can already use the card?
 
I thought this was common knowledge.
And yeah, I did it a couple months ago. Works as you would expect.
 
Quessssstionnnn
is there any possible way we might be able to get a payload stuck in the transfer tool
as in a game has a custom payload installed in the save data, then initiating the transfer actually loads said payload while attempting to transfer it

Just an idiot talking here, this likely isn't possible, but I felt like asking for... I don't know why.
 
Quessssstionnnn
is there any possible way we might be able to get a payload stuck in the transfer tool
as in a game has a custom payload installed in the save data, then initiating the transfer actually loads said payload while attempting to transfer it

Just an idiot talking here, this likely isn't possible, but I felt like asking for... I don't know why.
Probably not. I'd imagine that the transfer tool just reads the raw save as any other tool like JK's save manager or SDF would (not taking into account encryption). The reason the PSMD hax works is because of a bug in the zlib decompression code. Oothax has something to do with actually loading the save as well.
 
If you or someone else you know has OoT3D or PSMD as both a cartridge and a digital copy, you could (possibly) install the *hax on a physical copy then use Nintendo's save transfer tool to transfer the *hax save to the digital version.
I mean, it's not too useful, but it's cool if you have a friend with one of the games digitally and you don't want to just give them your cart or something.

I dunno.
If you have hax on a physical cart you can just use the oothax installer, which makes this idea obsolete.
 
If you have hax on a physical cart you can just use the oothax installer, which makes this idea obsolete.

or you could just use svdt or something to copy the save from cart to into the systems installed one.

note to op: which would be even better than official tool, since this could let you keep your friends original save. (you can selectively copy the saveslot you need as they're different files "inside" the savedata, while the official tool would probably just overwrite the whole thing with whats inside the cart)
 
Last edited by GizmoTheGreen,

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