Hacking 7.5X User Guide & Exploit Host Menu: now with added GoldHEN!

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Ok, thanku you for info. Looking forward on working Fan control, my roommates aren't happy when my PS4 is going full jet engine :nayps3:
 
@Prb if i wanted to send a bin file using the bin loader, how would i go about that, previous you could use al's and send payload that way, but seems to be a different way now days, havent had to send a bin since 5.05 lol
 
@Prb want to request for your exploit host to split the kenerl exploit from the gold hen. I have tested a lot these days, and i have found that the kernel exploit gives no KPs when we wait in the browser after entering around 60 seconds...

Also about fan control, if is possible to embed it into main 'index.html' instead to navigate to a new link, as is now...
 
@Prb want to request for your exploit host to split the kenerl exploit from the gold hen. I have tested a lot these days, and i have found that the kernel exploit gives no KPs when we wait in the browser after entering around 60 seconds...

Also about fan control, if is possible to embed it into main 'index.html' instead to navigate to a new link, as is now...
Yeah I was thinking of doing something like Karo
Has done load exploit first then pick a payload
Fan control was just a quick fix to get it running
I'll look into it
 
I am using mira before installed all the games, I tried hen and it works perfect but my games are locked...how can I fix that? Should I reinstall all the games using hen?
 
@Prb
i was wondering how i would add a custom .js file to your host? i have a couple of experimental hens i want /need to test for jonie. what i have been doing is this..
original= <button aria-label="Jailbreak + goldhen" data-balloon-pos="up"><a
edited= <button aria-label="Jailbreak + goldhen_1.1b" data-balloon-pos="up"><a

and the other line....
original= "payload.html#p0=mira.js&p1=goldhen.js"><img src="hen.png"
edited= "payload.html#p0=mira.js&p1=goldhen_1.1b_755.js"><img src="hen.png"

seems to load until i get to addrof/fakeobj and it just hangs there, doesnt freeze and pointer is responsive. so i am assuming i did something wrong?
to me its doesnt make sense to load goldhen and then load hen 1.1 on top.i mean maybeit will work like that but just seems wierd if thats the case
thanX in advance
 
I've never looked at that one, but I know that with xproject, I changed the index.html, index.js, offline cache file, added in goldhen.bin and goldhen.html to payloads, then deleted the 2.1.3 bin and html. I wasn't sure if I got everything, so I asked @Leeful to look at my modifications, and he said I did everything right. I even changed it to loading goldhen whenever you select the goldhen payload. I only missed one thing the first time I changed the files when I was testing it on my own system, and that was the offline cache file, since the name of the hen file was different. it err'd, but I fixed it.
 
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@godreborn
o thought xproject was for ps3, so searched it and see it is ps4 but only 7.02.
i was told that binloader is its only exploit so no need to modify .xml just load binloader, send hen 1.1 instead of loading original goldhen thru host.
to @Prb @godreborn and everyome else that helped. i will let you know how the outcome is but so far 1.1b2 seems to fix my sleep issue
 
no, it's for 5.05. the only other exploit host I've tried is Leeful's frontend on 5.05. I have them both on my sandisk connect.
 
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@Prb
i was wondering how i would add a custom .js file to your host? i have a couple of experimental hens i want /need to test for jonie. what i have been doing is this..
original= <button aria-label="Jailbreak + goldhen" data-balloon-pos="up"><a
edited= <button aria-label="Jailbreak + goldhen_1.1b" data-balloon-pos="up"><a

and the other line....
original= "payload.html#p0=mira.js&p1=goldhen.js"><img src="hen.png"
edited= "payload.html#p0=mira.js&p1=goldhen_1.1b_755.js"><img src="hen.png"

seems to load until i get to addrof/fakeobj and it just hangs there, doesnt freeze and pointer is responsive. so i am assuming i did something wrong?
to me its doesnt make sense to load goldhen and then load hen 1.1 on top.i mean maybeit will work like that but just seems wierd if thats the case
thanX in advance
just rename goldhen_1.1b_755.js to goldhen.js and replace payload
 
@Prb , off topic, but being a fan of trek, you might enjoy reading some of the books. I'm reading one by William Shatner himself called Captain's Glory. it's very well written. I didn't realize he was such a good writer. I can hardly put it down. his 90th birthday was only a few days ago too. I saw some pics of him in his car, wearing a mask with a caricature of himself on it, but he was wearing it upside down. lol
 
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@Prb , off topic, but being a fan of trek, you might enjoy reading some of the books. I'm reading one by William Shatner himself called Captain's Glory. it's very well written. I didn't realize he was such a good writer. I can hardly put it down. his 90th birthday was only a few days ago too. I saw some pics of him in his car, wearing a mask with a caricature of himself on it, but he was wearing it upside down. lol
90th living legend buddy
 
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I'm about halfway through that book. I read a chapter a day after I wake up. read one earlier today in fact. it's quite good. :)
 
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